After a period of beta testing, we have received a lot of feedback and suggestions from players. We would like to sincerely thank our players for their continued support! We have decided to release the new version to the official version, and we hope that this version of Theseus Protocol can bring a better experience to you!
[h1]NOTE:[/h1]
This update will clear players' battle archives (game settings, user archives remain). We expect to update after 8:00 AM PST on the 8th, players should prepare in advance (we recommend playing through or abandoning the file!)
[h1]The overall update content is as follows:[/h1]
[list]
-Difficulty
·New Normal difficulty: Original Easy difficulty has now been changed to Normal difficulty, and the behavior logic of some enemies has been simplified. The intention description is now more accurate and detailed.
·New Hard difficulty: Compared to Normal difficulty, new enemies have been added: Evolution Cult Disciple (male, elite), Community Aerial Rescue Model, and SWAT Robot (Hacked). Enemy health and armor will be increased by 10%, and all enemy behavior patterns or damage values have been adjusted, as well as some scene effects.
-Cards
·162 cards were remade, and 12 new cards were added.
·Added card details viewing function, users can click on a card in the compendium or deck to view more detailed explanation.
·Improvements made to the rhythm of using all cards for a smoother experience.
-Equipment
·All equipment has been redesigned.
·Added rarity labels to equipment drops and adjust the visual display of equipment accordingly.
-Weapon
·Adjustments made to basic weapon abilities and values.
·Removed the weapon chip unlocking and upgrading related functions.
·Weapon unlocking will only be associated with character level. Players will unlock all character weapons when they reach level 4.
·Removed basic small-size and medium-size chips.
·Modifications were made to some of the large chip functions, and several new functionalities were added to the chip.
·The weapon slot unlocking rule was modified: it will be unlocked according to character level.
·Added an "Imbuement" function to weapons. After recharging or using certain cards, players can imbue their weapons, which will gain additional effects or increased ability.
·Added weapon enhancement feature inside the game, which can be selected at resting points.
·Some weapon names were changed:
Spark Plug -> Burning Star
Flame Spirit -> Fire God
Fire Protection Fingerstall -> Glowing Wing
Firelight Chaser -> Flame Sparrow.
-Character
·Nena's Super High-Spirit: When Nena enters Super High-Spirit, gain 8 Pleasure. At the end of the turn, gain 15 Shield and 30 mood value.
·Nena has a new summon, Trumpy, which has its own unique gameplay mechanics that can be explored during the game.
-New Function
·Added game records and details function.
·Added story and art-works for loading pages before a BOSS fight.
·Armor repair function and weapon enhancement function were added at resting points.
-Optimization:
·DATA tokens for outside game development have been removed due to limitations with outside development. This feature was temporarily disabled, but the original DATA tokens in the archive will be preserved in case relevant feature design can be used in the future.
·Added dialogue for some enemies.
·Adjustments were made to all descriptions in the game to be more accurate and standardized.
·Unified rules were set for all in-game values, where all shield gains can now enjoy bonuses. Damage was divided into constant damage, normal damage, and piercing damage, with relevant explanations available in-game tutorial.
·Intentions were modified to more clearly distinguish between melee, AOE, constant damage, normal damage, and piercing damage.
·Store interface display optimization.
· Adjustments made to victory and defeat result panels, which will now display results in terms of points. Character experience will be settled proportionally.
·Adjustments made to some enemy behaviors.
·Some buff values or functionalities were adjusted.
·Settlement timing of card, weapon, and other function was modified to be more intuitive.
[/list]
Update Roadmap:
[img]{STEAM_CLAN_IMAGE}/42787095/4e4a4c56bf65cf14b02efc124c73b2679c67d56a.png[/img]