Since we launched Early Access 3 months ago, we have received a lot of love and support from many players, and also gained valuable suggestions and feedback. Theseus Protocol team would like to express our gratitude to all players!
We have identified our shortcomings and have been working hard to improve the gameplay experience that most players expect. Due to limited team size, we have not been able to solve all problems in the shortest possible time. Some potential user experiences and existing issues have not been fully validated. Therefore, we have decided to re-open the beta test version to all players who own the game. Each new content update and adjustment will be released in the beta version as soon as possible, and we hope to receive your feedback.
[b]How to play Beta Version[/b]
1、Right Click [i]Theseus Protocol[/i] in your Libarary, click on Properties...
2、Select [i]beta - Theseus Protocol test[/i](04/22 Update: No need for code anymore)
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[b]How to quit Beta Version[/b]
Select [i]None[/i] in Beta, then you could exit Beta Version.
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The following are the updates in this beta test:
- Weapon remake: Adjustments made to basic weapon abilities and values.
- Removed the weapon chip unlocking and upgrading related functions.
- Weapon unlocking will only be associated with character level. Players will unlock all character weapons when they reach level 4.
- Some basic small-sized chip functions were deleted.
- Modifications were made to some of the large chip functions, and several new functionalities were added to the chip.
- The weapon slot unlocking rule was modified: it will be unlocked according to character level.
- Added an "Imbuement" function to weapons. After recharging or using certain cards, players can imbue their weapons, which will gain additional effects or increased ability.
- Added weapon enhancement feature inside the game, which can be selected at resting points.
- Some weapon names were changed:
Spark Plug -> Burning Star
Flame Spirit -> Fire God
Fire Protection Fingerstall -> Glowing Wing
Firelight Chaser -> Flame Sparrow.
- Card remake: 162 cards were remade, and 12 new cards were added.
- Adjustments made to characters:
- Nena's Super High-Spirit: When Nena enters Super High-Spirit, gain 8 Pleasure. At the end of the turn, gain 15 Shield and 30 mood value.
- Nena has a new summon, Trumpy, which has its own unique gameplay mechanics that can be explored during the game.
- Gameplay experience optimization:
- Improvements made to the rhythm of using all cards for a smoother experience.
- Charging and weapon switching are now disabled during other actions.
- DATA tokens for outside game development have been removed due to limitations with outside development. This feature was temporarily disabled, but the original DATA tokens in the archive will be preserved in case relevant feature design can be used in the future.
- Armor repair function and weapon enhancement function were added at resting points.
- Adjustments were made to all descriptions in the game to be more accurate and standardized.
- Unified rules were set for all in-game values, where all shield gains can now enjoy bonuses. Damage was divided into constant damage, normal damage, and piercing damage, with relevant explanations available in-game tutorial.
- Intentions were modified to more clearly distinguish between melee, AOE, constant damage, normal damage, and piercing damage.
- Store interface display optimization.
- Adjustments made to victory and defeat result panels, which will now display results in terms of points. Character experience will be settled proportionally.
- Adjustments made to some enemy behaviors.
- Some buff values or functionalities were adjusted.
- Timing of card, weapon, and other function settlement was modified to be more intuitive.
- Upcoming version preview:
- All equipment adjustments. Beta version will be released in the fourth week of this month.
- Added normal difficulty. Beta version will be released in early May.
Roadmap of Theseus Protocol
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