Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.
[h1]Changelog[/h1]
[u][h3]If you notice any bug or issue, please report it from the game or reply to this post.[/h3][/u]
[h2]New content/features[/h2]
[list]
[*] Added a new "[b]Retryable Campaign Missions[/b]" option:
[list]
[*] Failed campaign missions can be retried BUT the map and enemies will be regenerated
[*] The associated reward is lost unless you restart the chapter
[*] You can also take an alternative route if the mission tree of the current chapter allows it
[*] Your character injuries/death won't be saved when you fail a campaign mission, so that you can try again under the same conditions
[*] The option will be enable by default on the new squads (or if you play the game for the first time)
[*] The option will be disable for the 1.0 existing squads but you can change it in your squad options
[/list]
[*] Added the character numbers (matching keyboard shortcut)
[/list]
[h2]Improvements[/h2]
[list]
[*] Changed the way [b]game modes are unlocked[/b]:
[list]
[*] Skirmish missions are now split into 4 groups (3 groups of 3 missions and 1 group of 2)
[*] Completing the tutorial unlocks the first group of skirmish missions for each factions
[*] The 1st group of skirmishes unlocks the campaign and the next group of skirmishes
[*] The 2nd group unlocks the custom missions and the next group of skirmishes
[*] The 3rd group unlocks the challenges and the next group of skirmishes
[*] The 4th group unlocks the mission generator
[*] The campaign chapters now just unlock the next chapter or the survival mode
[*] You shouldn't lose access to any of the modes you've already unlocked (please let me know if it's not the case)
[/list]
[*] Made the enemy threat level of the skirmish missions more progressive
[*] Reduced the max range of all weapons (doesn't change the optimal range or max accuracy)
[*] Improved the feedback on the selected characters
[*] Increased the default stun effect on enemies when kicking a door
[*] Reduced the size of the map for recruitment mission in chapter 2
[*] Reverted the auto save cooldown to its previous value (5 minutes)
[*] Updated community translations
[/list]
[h1]Reminder: switching to the test branch[/h1]
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
[img]{STEAM_CLAN_IMAGE}/37092585/eea08f6e31ae06b597903d477b4f8c97ccac0783.jpg[/img]
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.