In a devastating turn of events for those who’ve been hoping to play Pentiment at the absolute max performance settings possible, the game currently runs at 120 FPS on PlayStation, but only 60 on Xbox, thanks to a bug that should be solved soon.
Yep, following the deployment of Obsidian's very good game about being both an artist and a detective in 16th century Bavaria onto non-Xbox platforms as part of Microsoft’s plan to suddenly be good at cross-platform things, it’s now temporarily performing better on PS5 in an area that doesn't really matter for a game of this nature. I’m sure this’ll mark another very chill and reasonable chapter in all of the chatter around Xbox that’s dominated social media for the past month and a bit.
As of writing, you can run Pentiment - a game I once managed to do a perfectly nice playthrough of on an old laptop that had rather pants specs from a gaming perspective - at 120 frames per second on PS5. On Xbox Series X/S, you’re locked to around 60 FPS, and no doubt missing out on a bunch of immersion as a result.