[img]{STEAM_CLAN_IMAGE}/44890604/4c021fa502d1b04bd00ef1fff6e0cdc36d31a1fc.jpg[/img]
Let's jump right into the development plans for Tank Survivor.
[h2]Gameplay (system)[/h2]
This is the part that I am good at, and it will also be the part that takes priority and takes up the most time. I will implement/improve the following systems:
[h3]Monster system (to be improved)[/h3]
[list]
[*] Increase the types of monsters, planning to increase them from the current 4 to 8 types
[*] Added remote/siege type monster abilities
[*] Strengthen the monster's mechanism through waves and levels, and gradually increase the challenge
[*] Optimize the attack AI of monsters, no longer get stuck in groups
[*] Increase the number of monsters on the same screen
[/list]
[h3]Tank system (to be improved)[/h3]
[list]
[*] Improve the numerical difference design of tank components (such as the shooting interval of the main gun and machine gun)
[*] Display the numerical difference of tank parts in the garage and shop
[*] Distinguish the performance of different types of artillery shells (armor-piercing, high-explosive, impact range)
[/list]
[h3]Camp system (to be improved)[/h3]
[list]
[*] Redesign building functions
[*] Added design of resource-based buildings
[*] Let the upgrade of buildings bring benefits to soldiers
[*] Optimize the attack AI of soldiers, no longer bunching up and getting stuck, and can intelligently allocate targets instead of everyone attacking the same enemy.
[/list]
[h3] Defense system (to be implemented)[/h3]
[list]
[*] Achieve the ability to adjust the position of soldiers between attacks (arrangement system)
[*] Implemented new defense category in the camp building tab
[*] Implement the arming of the watchtower
[*] Implement grenade support in the camp
[*] Implement wall upgrades
[/list]
[h3] Strengthen the system (to be improved)[/h3]
[list]
[*] Add enhanced cards related to fixed-point defense (such as watchtowers), tanks, and tank weapons
[*] Add legendary level enhanced cards
[/list]
[h3] Offensive system (implemented after official release)[/h3]
[list]
[*] Added a monster camp, allowing players to lead troops to attack. After the attack, there will be a large amount of silver coin rewards (used to unlock external rewards)
[/list]
[h3]In-depth design of combat system (to be decided)[/h3]
[list]
[*] Add attack and defense types, and design the restraint relationship between them
[/list]
[h3]Feedback (to be improved)[/h3]
[list]
[*] Added text feedback for soldiers triggering critical hits
[*] Add text feedback for soldiers triggering beheading
[*] Add soldier status feedback (such as: the last magazine)
[*] Increase soldier action feedback (such as: reload/instant reload/2x reload)
[*] Tank kill text feedback
[*] Tank killstreak feedback
[*] Tank impact feedback
[*] Monster killed/death feedback
[/list]
[h2]Image[/h2]
This is the part I'm not good at. Improvements mainly come from outsourcing or help from friends.
[h3]Image assets (to be improved)[/h3]
[list]
[*] Add store display image of tank parts
[*] Redraw the cover image of the game
[*] Redraw the game loading interface diagram
[*] Re-upload game screenshots
[*] Redraw the avatars of soldiers in the recruitment interface in the game
[/list]
[h3]Special effects assets (to be improved)[/h3]
[list]
[*] Add tank explosion special effects
[*] Modify tank weapon shooting/explosion special effects
[/list]
[h3]Screen (to be improved)[/h3]
[list]
[*] Improve the tube card shooting and add more scene details
[*] Replace shaders and use cartoon style rendering or realistic style rendering (to be decided)
[/list]
[h2]Sound[/h2]
This is the part I'm good at. There are some sound effects that I can sample myself, but most of them still have to buy other people's works.
[h3]Music (to be implemented)[/h3]
[list]
[*] Add main interface music
[*] Add rest stage music
[*] Add battle phase music
[/list]
[h3]Sound effects (to be implemented)[/h3]
[list]
[*] Added soldier sound effects (recruitment/movement/attack/death)
[*] Add monster sound effects (birth/movement/attack/death)
[*] Add weapon sound effects (launch/explosion)
[*] Add menu sound effects
[/list]
[h2]Optimization[/h2]
Mainly optimization for CPU and GPU usage
[h3]CPU optimization (to be improved)[/h3]
[list]
[*] Optimize AI scripts to reduce the amount of processing operations per frame
[*] Perform surface reduction optimization and replacement of the model in the scene to reduce the amount of processing operations per frame
[/list]
[h3]GPU optimization (to be learned)[/h3]
[list]
[*] Knowledge blind spot, need to consult more classics.
[/list]
[h2]Other plans[/h2]
[h3]Controller support[/h3]
The game plans to add support for controller players, and the final effect will be to run correctly on the Steam Deck.
[h3]Tutorial level[/h3]
The game will add tutorial levels, it may be a large tutorial level, or it may be a set of small tutorial levels, but there will definitely be one. The format of the tutorial will ultimately depend on the content of the game.
[b] The completion of the tutorial level is an announcement that the game will be officially released soon. Otherwise, the game will remain in the EA stage.[/b]