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[h1]Gameplay update[/h1]
In honor of the first regular update for Tank Survivors! Based on player feedback, the priorities of some features awaiting development have been adjusted. Now the game has added some new features and adjusted some values.
[h2]Operation[/h2]
Uncomfortable operation is a common feedback. As a solution, players can now use the mouse to aim and shoot! The method is to hold down the right button of the mouse, and the tank's turret and barrel will aim at the point indicated by the player's mouse. At this time, hold down the right button and press the left button of the mouse to fire! Moreover, sliding the mouse wheel can also switch the main gun and secondary weapons.
At the same time, the previous design of using the keyboard arrow keys to operate the tank turret is still retained, and players can seamlessly switch between the two operations in the game.
Although the function is implemented, there are still some minor flaws in mouse aiming, but overall it does not affect the experience. In future versions, we will continue to optimize this function.
[h2]Tank[/h2]
Tanks being useless is another common feedback, but that's not my intention. Since improving the tank's design was already in the development plan, I decided to prioritize the functionality of the tank - the tank can now crush the enemy!
The crushing effect is directly proportional to the tonnage of the tank: the greater the tonnage, the higher the damage, and at the same time, the lower the impact damage received. At the same time, in order to make the game look a little more reasonable, I decided to introduce a speed variable, which determines the minimum speed at which damage is caused based on the tonnage of the tank. For example: the Soviet BT-7 light tank only weighs about 12 tons in the game. To drive it to hit the enemy, you must reach a speed of 7.8; while the German Tiger I tank weighs more than 50 tons in the game, which means As long as the speed exceeds 2, it can cause crushing damage to the enemy.
The front and rear of the tank can crush the enemy. However, according to Newton's second law, when the tank causes crushing damage to the enemy, it will also suffer damage. The amount of damage is related to the size of the enemy.
In short, unless it is particularly necessary, it is still recommended to use unlimited machine gun ammunition to attack the enemy.
It is worth mentioning that level 2 and level 3 supply stations can replenish the tank’s main gun ammunition and restore a certain percentage of the tank’s health.
[h2]Gameplay changes[/h2]
[list]
[*] Now when you enter the game, there will be 100 units of basic materials.
[*] Infantry attack range decreased by 2
[*] The descending angle of all tank barrels is now increased by 5 degrees.
[/list]
[h2]BUG fix[/h2]
[list]
[*] Fixed the bug that the recruitment station can only recruit one soldier for free regardless of level. The effect is now the same as the building description.
[*] Fixed the bug that some buildings could not correctly provide resources according to the building description at level 3.
[*] Fixed a bug where some tank barrels could not be raised and lowered correctly
[*] Fixed a bug where sometimes bullets could not hit the terrain correctly
[*] Fixed the bug that sometimes the tank supply station could not supply tanks correctly.
[/list]
[h2]Other changes[/h2]
Added some rocks to the cliffs in the game scene
The battlefield surface has been re-levelled and is now a flat surface.