Symphony of War 1.05 is Live!

Symphony of War: The Nephilim Saga

Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!

[img]{STEAM_CLAN_IMAGE}/41783859/5c6d97df9109d874acc097c81a837ab7396a0d6a.png[/img] [b]Please follow our Twitch channel for live dev streams:[/b] https://www.twitch.tv/dancingdragongames [b]Please join our Discord channel:[/b] https://discord.gg/EJ4AFKFmrs Hello everyone! As we continue to work on the Legends DLC expansion content, we have decided to release a slew of Quality of Life, graphics, and gameplay changes and bug fixes in the interim! Thank you again for everyone who has followed SoW's progression and we are excited to release new content for you soon! --- [b]Overview[/b] -New, high-quality portraits are available for all story characters -Many story characters can now be disbanded from their default squads after Chapter 6 - you are now a lot more freed up in regards to building them into other squads if you prefer -Font spacing and readability fixes -Other minor QoL/fixes [b]Portraits[/b] -New portraits are default enabled for all saves -A toggle has been added to the options menu to use “classic” portrait style [b]Text/Fonts[/b] -Minor translation fixes -Korean Hangul input should now properly include the “final” consonant when constructing a composite character -Adjusted scaling, fixed spacing widths for all Asian languages and updated the font(s) to use a more clearly readable variant [b]Localization[/b] -The Korean translation has been updated - Credit: Discord user Ludrik [b]Gameplay[/b] -Many story characters that were previously locked as leaders until late game have been unlocked after chapter 6 -Enemy 2+ range squads should no longer have a "blind spot" where they fail to acquire a target despite one being in range after moving -Starting and growth of AGI for the Militia class has been increased -Light Cavalry charge attacks are now properly aligned with the Light melee volley, rather than in the same volley as heavy cavalry charge -Spear wielding infantry troops have been given some damage resistance to melee cavalry attacks -Required deployments will still be placed in their own squad and locked as leaders for any missions they are *required* in -Rebalanced “pity” units given in certain chapters to fill out squads. Tier 2 units are now included for a bit more immediate benefit, but their overall quality is lower -Chapters 13 and 29, which have been affectionately deemed "playable cutscenes", can now be skipped as such (you will be accelerated to victory and given Faction XP as if you completed the mission normally on this turn where appropriate) [b]UX/UI[/b] -You can now select what sprite your squad is represented as on the tactical map using the "Map Sprite" option in Squad Operations -You can now change the sprite that displays on tactical maps to be something other than the leader's class -Added a new leader icon indicator for leaders that cannot currently have their squads be disbanded -You can now cycle-sort reserve units by various stats. (Xbox layout - Y button. Keyboard: G button. Mouse - Click Sort on the reserves menu) -Moved the equipped indicator to under the item so both can be visible at the same time -You can now new + previous unit in unit status with arrow keys/controller L+R when selecting a unit in Squad View -All gauges will now round up a pixel rather than down a pixel when displaying (HP bars will always show 1 pixel if the character is not incapacitated) -Improved the accuracy of the HP gauge in battle HUD (the gauge no longer draws under opaque parts of the frame, which was hiding the first and last few pixels) -Bronze Tokens can now only be "bought" in Exchange in multiples of 2 like Iron (since increments of 1 never create a valid exchange anyways) [b]Minor issues and bug fixes[/b] -Using “Skip All” after Chapter 30 no longer softlocks -Donar's Treatise of War now works as described -Ace of Spades now works as described -Fixed squads entering the map after it has started having the wrong movement preview associated until they move/are interacted with -Failure state for the challenge mission in Chapter 20D now functions properly -Cavalry second move will no longer glitch when moving into a trigger region that forces end turn --- [b]Legends DLC:[/b] July 2023 (we hope) we will be launching a major content pack for Symphony of War, including new chapters added to the main story, new artifacts, traits, classes, characters, game modes, and more! [b]Please follow our Twitch channel for live dev streams:[/b] https://www.twitch.tv/dancingdragongames [b]Please join our Discord channel:[/b] https://discord.gg/EJ4AFKFmrs Thank you for your interest, support, and feedback as we continue to make Symphony of War all it deserves to be! Sincerely, Phil