Hello dear platforming lovers !
Today sees the launch of our first patch since launch day… It is a pretty big one, as we tried to tackle some of the most important problems we have been seeing in this first week : confusions about some features, and some annoyingly common bugs. Thanks again to the Symphonia Discord members for sending us your bugs, that really helps fixing them faster !
Without waiting, here are the patch notes for Symphonia 1.1.0 (spoilers ahead !) :
Features :
- Reworked the settings menu to clarify the utility of gameplay variants.
- Added a new warning popup, that appears if you enter secret areas without having the core abilities needed to complete the area.
- Added a new achievement, related to aura shards !
- Added a new splash screen (Razer Interhaptics).
- Changed the credits to include new entries for Razer Interhaptics.
- Removed the debug input for the camera movements.
Bugs :
- Fixed a bug on the horizontal strings that allowed you to clip under when using the double jump on them.
- Fixed a bug that changed Philemon’s orientation when he died and stuck on a cushion at the same time.
- Fixed a bug that froze Philemon when using the grappling bow on a horizontal string.
- Fixed a bug that caused coins to instantly teleport if you died while collecting them.
- Fixed a bug that displayed unwanted dust vfx when the player tried to move during one of the Trickster’s cutscenes.
- Fixed a bug that caused Philemon to be unable to use the Wayfarer Tune in the Palace Jail.
- Fixed a bug that made the catapult preview and grappling bow trail go behind the scenery sometimes.
- Fixed a bug that caused some animation issues when using alt+tab at specific moments.
- Fixed a bug that caused Philemon’s animation to be wrong when launching the cutscene in the second room of Palace Jail.
- Fixed a bug that lowered the audio volume when dying while playing the Wayfarer Tune.
- Attempt to fix the bug that causes some rooms to not load sometimes.
- Fixed minor issues in audio.
- Fixed minor animation issues.
- Fixed many other tiny bugs and imprecise behaviors.
Thanks again for this awesome launch week and see you next week for another patch !
Musically yours,
Sunny Peak 🌄