Swarmlake Update 21

[img]https://i.imgur.com/GttZekW.jpg[/img] Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more: [list] [*]Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+ [*]Added audio-visual effects for gun fire-rate upgrades [*]Added visual-only score display freeze on gun upgrade [*]Increased max jump and enemy move height limit by 40% [*]Increased score-based enemy spawn amount by 20% [*]Decreased base enemy spawn amount by 20% [*]Decreased projectile collision size by 25% [*]Decreased max possible simultaneous bomb enemies at the start [*]Improved max shadow distance [*]Improved gamepad movement and aiming [*]Fixed one frame jump input delay [*]Fixed unintended restarts when jump button is still held shortly after death [*]Fixed incorrect leaderboard input focus for one frame after death [*]Fixed displaying missing leaderboard entries around player for top 4 ranked players [*]Fixed shard visible state on collect in rare cases [*]Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit [*]Fixed updating last leaderboard entry username [*]Fixed simultaneous gamepad and keyboard movement input [*]Fixed gamepad rotation speed during slow motion effect [*]Fixed gradual footstep interval based on gamepad analog input [*]Tweaked enemy spawn sound location to prioritize bomb enemies [*]Tweaked initial enemy spawns [*]Tweaked enemy death highlight wireframe models [*]Tweaked death slow motion speed [*]Tweaked gun jump and land bob animation [*]Tweaked projectile enemy hit camera shake [*]Tweaked credits text [*]Removed music volume ducking when hitting close enemies with projectiles [/list] Thank you for your continued understanding, feedback and support - Dominique