[img]https://i.imgur.com/GttZekW.jpg[/img]
Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more:
[list]
[*]Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+
[*]Added audio-visual effects for gun fire-rate upgrades
[*]Added visual-only score display freeze on gun upgrade
[*]Increased max jump and enemy move height limit by 40%
[*]Increased score-based enemy spawn amount by 20%
[*]Decreased base enemy spawn amount by 20%
[*]Decreased projectile collision size by 25%
[*]Decreased max possible simultaneous bomb enemies at the start
[*]Improved max shadow distance
[*]Improved gamepad movement and aiming
[*]Fixed one frame jump input delay
[*]Fixed unintended restarts when jump button is still held shortly after death
[*]Fixed incorrect leaderboard input focus for one frame after death
[*]Fixed displaying missing leaderboard entries around player for top 4 ranked players
[*]Fixed shard visible state on collect in rare cases
[*]Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit
[*]Fixed updating last leaderboard entry username
[*]Fixed simultaneous gamepad and keyboard movement input
[*]Fixed gamepad rotation speed during slow motion effect
[*]Fixed gradual footstep interval based on gamepad analog input
[*]Tweaked enemy spawn sound location to prioritize bomb enemies
[*]Tweaked initial enemy spawns
[*]Tweaked enemy death highlight wireframe models
[*]Tweaked death slow motion speed
[*]Tweaked gun jump and land bob animation
[*]Tweaked projectile enemy hit camera shake
[*]Tweaked credits text
[*]Removed music volume ducking when hitting close enemies with projectiles
[/list]
Thank you for your continued understanding, feedback and support
- Dominique