Hi everyone,
We’re back with another Devlog. This one is focused more on lore, concept art, and the creative decision to NOT make another dark fantasy ARPG. Let us know what you think!
https://www.youtube.com/watch?v=abh_Sxi8jj4
And we have a few other items to keep you up to date:
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[*]Surfpunk was featured as part of the MIX Fall Showcase. In this new director’s cut, we featured some fresh footage of the Anchor Weapon Class. For new folks who saw us there for the first time and joined us here or on Discord, welcome!
[*]We’ve spent a good chunk of November focusing on fleshing out a proper v1 of the metagame, weapon upgrades, cosmetics, and that sort of thing. We’ve also been implementing some fun little extras like Raider idle animation flourishes. New enemy prototyping and island level design has continued as well. We'll have more mini-updates in the coming weeks with some of this stuff, so stay tuned.
[*]We are in the process of overhauling our approach to playtests and want to structure them so they are more in sync with our production process. Also, we’d like the metagame to be in a decent place in time for the next playtest. All that to say, we still have playtests coming, thank you for your patience.
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That’s all for now. As always, we appreciate your questions and feedback, so please don’t hesitate to reach out!