Surfpunk - February Update - Devlog #4

Hey everyone, The last playtest was a blast and, as usual, gave us a lot to chew on for how to continue iterating on the game. Check out the latest devlog for a recap of what we’ve been working on, where we want to go next, and of course, some playtest highlights! [url=https://www.youtube.com/watch?v=_xa4kEPbFTY][img]{STEAM_CLAN_IMAGE}/45111848/715b37447e890f2668ab506efe8f52ba63b41350.jpg[/img][/url] https://www.youtube.com/watch?v=_xa4kEPbFTY 🔹 I didn’t cover this explicitly in the devlog, but we are of course also continuing to iterate on core combat gameplay…! 🔹 We’re a bit short-staffed at the moment, as we’ve got two folks on parental leave, and most of our artists temporarily on a side-contract (gotta pay the bills!). But we are still determined to push Surfpunk to be the best action co-op game!... and I will continue to keep you informed with our progress! 🔹 We’d like to switch up the format of our playtests and may favor smaller groups we can monitor and speak with more easily. If you’d like to volunteer you and three of your co-op buddies, please reach out to us on [url=https://discord.gg/avPgbAV9Vx]Discord[/url]! …as always, if you’d like to join in on the next playtest, sign up on our website here: https://dblstallion.com/games/surfpunk/#newsletter CRUSH 'N RUSH! 🤙