SUPERHOT VR 1.0.16 patch

SUPERHOT

SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.

Hello all! Speedrunning our way to the end of the year, we bring you a patch filled with fixes and upgrades, a huge chunk of them being community reported ones! The one you might find the most interesting is that [b]Mindwave has been overhauled, revised and simplified.[/b] Now it aims better, should always work without failure and you only need to hold both triggers, though clenching whole fist will still work so that’s obviously the fancier way to blow your foes’ brains! Considering game flow, [b]now after each launch you’ll find yourself in the Hacker Room[/b] which will serve as your general gateway into delicious, violent, escapist reality of SUPERHOT VR. After putting your in-game, white VR headset on you’ll get to the level you have stopped at when you finished your last game session. Speaking of [b]the in-game headset[/b], it [b]should be easier to reach from now on[/b]. You can still just grab it in a realistic manner, but should you need it, a bit “force pull” is available to you as well. And after you get into the simulation you shouldn’t spot any case of thrown objects bouncing off the enemies; if you throw it properly, you’ll end the foe rightly for sure. Some of you made us aware of this issue and rightly so! There’s also a number of smaller fixes that would not make for a nice read. Once again, your help in finding bugs, your reports and cooperation (you’re sending us videos of bugs and it’s just brilliant!) and your feedback allowed us to perfect SUPERHOT VR a little bit more. Thank you so much! [b]SUPERHOT VR 1.0.16 patch changelog:[/b] — Mindwave overhauled and made easy to use — Improved Hacker Room’s role as the game hub during story progression — Made the in-game headset easier to reach — Ensured that thrown objects will prove harder than the enemies — Small localisation (language-related) fixes — Hardcore mode revamped — Dozens of minor bug fixes, including the one that raises defensive value of a refrigerator. Yes, I’m serious. Thank you for being with us! Paweł from SUPERHOT