Happy Winter Holidays!

SUPERHOT

SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.

Hello there friends! What a wild year 2020 was. Daaaamn. It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes. As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it. [img]{STEAM_CLAN_IMAGE}/28859394/206cda384492f6d6695bc7999c58d5499e22daf0.gif[/img] Wash your hands! [h3]SUPERHOT VR Boxing Update[/h3] Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack. The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies! [previewyoutube=g067s_2L6OU;full][/previewyoutube] To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree. We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay: [*] Switching between multiple save profiles [*] Guest Mode [*] Switching between pyramid flow and the more fluid pyramidless game flow [*] Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets) [*] Brightness options [*] Two different control schemes on the HTC Vive wand controllers [*] Exiting out of game modes like Endless mode & Guest mode [/list] Bug Fixes and Improvements: [list] [*] Improved game flow when starting from a saved game [*] More stability improvements [*] Multiple graphics improvements [*] Fixed bugs in enemy AI behavior [*] Fixed bugs and improved clarity on VFX animations [*] Many, many performance improvements [/list] [h3]SUPERHOT VR on Oculus Quest 2[/h3] [previewyoutube=1m_EAM7Zuhs;full][/previewyoutube] Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before. [h3]SUPERHOT VR Turns 4![/h3] [img]{STEAM_CLAN_IMAGE}/28859394/6ca361df517124d36bad05105d283048291efbc9.gif[/img] SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family. [h3]SUPERHOT: MIND CONTROL DELETE Release[/h3] Way back in July [url=https://store.steampowered.com/app/690040/SUPERHOT_MIND_CONTROL_DELETE/]MIND CONTROL DELETE[/url] was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it. [h3]SUPERHOT PRESENTS Games![/h3] Waaaaay back in April we helped launch [url=https://store.steampowered.com/app/1071130/The_Procession_to_Calvary/]The Procession to Calvary[/url], followed by [url=https://store.steampowered.com/app/1096060/Teenage_Blob/]Teenage Blob,[/url] both being titles that received funding from our lovely [url=https://store.steampowered.com/publisher/superhot-team/list/49929]SUPERHOT PRESENTS[/url] initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can. [previewyoutube=3yJxmYrsrR0;full][/previewyoutube] [previewyoutube=lf62lt5QCZ4;full][/previewyoutube] We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community. [img]{STEAM_CLAN_IMAGE}/28859394/8c716c822e6a75bbeba777262930d455a49f1089.gif[/img] Thank you for being a continuously awesome community. Please come say hi on [url=https://discord.gg/CuHuKNCY]Discord[/url] anytime. You supported us and gave us the strength to push through 2020. Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️. Happy Holidays SUPERHOT Team