Unleash your inner miner as you commandeer a high-tech Mining Mech! Mine for valuable resources and upgrade your mech for even bigger hauls as you explore the underground. Fun to play alone or with up to 7 friends in online co-op multiplayer!
This is a devlog of my new game Super Mining Mechs. If you want to read more devlogs (the next one is already published!) make sure to follow and wishlist Super Mining Mechs on Steam!
https://store.steampowered.com/app/2830150/Super_Mining_Mechs/
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Hey everyone!
This Devlog is about a small but very important update to the game changing the way resources are gathered. One of the things I personally love most about Mining Mechs is that it's relaxing and satisfying. I'm always trying to tweak and optimize this to see how I can make the game the game even more satisfying and I think this update is a really good example of that, so I figured I'd share this with you all this week.
(PS: if you haven't added the game to your wishlist yet, please do so! this way you'll be notified when the game launches)
[url=https://store.steampowered.com/app/2830150/Super_Mining_Mechs/ style=button]+ Wishlist[/url]
Little disclaimer before I start; please keep in mind that this part of the game is still in active development. There are placeholders / missing things in all of the GIFs and everything is subject to change.
[h3]Early game[/h3]
When you're just starting out your mining speed will be low. This is not much different from the previous Mining Mechs game, with the exception of the digging being continuous and the gathered resources popping up over your head.
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[h3]Late game[/h3]
Now this is what it would look like with a late game build. As you can see here you can cut through dirt like butter and you gather multiple resources with each ore you mine. In a matter of seconds you can now gather what previously took minutes. You can also see the color and animation of the text change based on the combo you get.
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Of course getting to the end game parts will take a long time and the progress will be gradual. I would love to know what you all think of this update. I'm considering adding a combo bonus to the gathered resources too so that for example there'd be a multiplier bonus when you hit a combo chain of 100.
Alright, that's all I have to share for now. Want to vote on the next devlog topic, or suggest a feature? Join the Discord or leave a comment below!
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[url=https://store.steampowered.com/news/app/2830150/view/6715516228621786578 style=button]Next Devlog →[/url]