Sunsetting official DirectX 12 support

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An update to let you all know that we will be sunsetting official DirectX 12 support over the next couple of weeks. We initially enabled this option as a way to give more options for dealing with performance issues but we have found it hasn't meaningfully helped a large enough subset of our community to justify the ongoing maintenance costs of Unity's experimental DX12 support. You'll still be able to manually apply the [i]-force-d3d12[/i] launch options going forward but know that we are no longer able to provide official support for bug fixing and maintenance to DX12 issues. The good news is Funselektor is taking this time and putting it toward new exciting things, keep an eye out!