art of rally - Major update v1.5.0

art of rally

Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally?

[img]{STEAM_CLAN_IMAGE}/35069033/90f7605078afbbc18456453bd815992b14efe01a.jpg[/img] [i]Picture by back_pace on discord[/i] Not only are we releasing the [url=https://store.steampowered.com/app/2250420/art_of_rally_australia/]major australia DLC later today[/url], but there's also a huge update to the base game full of fixes and quality of life improvements that is live [b]right now[/b] - check it out below! [h1]Changelog[/h1] [b]improvements[/b] [list] [*] performance improvements for long sessions and when multi-tasking (e.g. alt+tab) [*] stability improvements for vegetation renderer indirect [*] framerate is no longer capped at 230 fps [*] custom rallies can now have up to 12 stages [*] windows on some houses and boats now glow at night [*] unlocked songs remain unlocked after resetting collectibles [*] last visited free roam stage is remembered [*] various improvements to ghost selection [*] added “total time” to stage post-finish menu in multiple stage rallies [*] career and custom rally overall results now support times longer than 1 hour (single stage results still cap at 59.59.999) [*] free roam views are easier to activate and can be activated by holding the button while passing through the trigger area [*] added extra checks for unlocking freeroam stages and some achievements [*] improved controller button glyphs position in enter/exit View prompts [/list] [b]fixes[/b] [list] [*] prevented tires from clipping through road on some stages [*] prevented various bugs that could be triggered by a terminal damage crash [*] fixed various issues with saving and loading rally progress and car condition [*] various fixes to ghost selection in menus and leaderboard interaction [*] fixed a bug where some ghosts show the wrong vehicle (may not apply retroactively to existing ghosts) [*] retired AI now remains retired even after resuming saved rally [*] best time in post-finish menu shows correct locally saved best time when offline or when privacy policy is declined [*] recover car near finish gates no longer triggers multiple time penalties [*] skidmarks are cleared when entering free roam views and when recovering car [*] fixed issues with vehicle placement in free roam views [*] fixed il gorilla e1 wheel texture issues when changing liveries [*] fixed issues with wheel texture on some ghosts (e.g. le 504, the fujin, little monkey) [*] camera effects no longer remain active outside photo mode during a replay [*] controller vibration stops after restarting stage or recovering car [*] player selected audio settings are reapplied after disconnecting headphones / earbuds [*] fixed a bug causing screenshot names to use a 12-hour format in rare cases [*] fixed guardrail collider in farschewiler [*] fixed reset zone and prop issues in lake nakuru [*] fixed house texture issues in norway and kenya [*] reduced water foam under bridges on some stages [*] fixed rare leaderboard UI issue in post-finish menu [*] fixed rare terminal damage UI issue in post-finish menu [*] fixed issues with fonts for Chinese, Japanese and Korean (incl. rendering on Steam Deck) [*] retired leaderboard entries can no longer be used as custom ghosts [*] rich presence fixes for Steam and Discord [*] dynamic resolution option removed for Vulkan, as it’s not supported [*] vegetation renderer indirect option removed for Vulkan, as it’s not supported [/list] If you've enjoyed the game over the years and can spare a moment for a review it's much appreciated!