Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally?
[img]{STEAM_CLAN_IMAGE}/35069033/90f7605078afbbc18456453bd815992b14efe01a.jpg[/img]
[i]Picture by back_pace on discord[/i]
Not only are we releasing the [url=https://store.steampowered.com/app/2250420/art_of_rally_australia/]major australia DLC later today[/url], but there's also a huge update to the base game full of fixes and quality of life improvements that is live [b]right now[/b] - check it out below!
[h1]Changelog[/h1]
[b]improvements[/b]
[list]
[*] performance improvements for long sessions and when multi-tasking (e.g. alt+tab)
[*] stability improvements for vegetation renderer indirect
[*] framerate is no longer capped at 230 fps
[*] custom rallies can now have up to 12 stages
[*] windows on some houses and boats now glow at night
[*] unlocked songs remain unlocked after resetting collectibles
[*] last visited free roam stage is remembered
[*] various improvements to ghost selection
[*] added “total time” to stage post-finish menu in multiple stage rallies
[*] career and custom rally overall results now support times longer than 1 hour (single stage results still cap at 59.59.999)
[*] free roam views are easier to activate and can be activated by holding the button while passing through the trigger area
[*] added extra checks for unlocking freeroam stages and some achievements
[*] improved controller button glyphs position in enter/exit View prompts
[/list]
[b]fixes[/b]
[list]
[*] prevented tires from clipping through road on some stages
[*] prevented various bugs that could be triggered by a terminal damage crash
[*] fixed various issues with saving and loading rally progress and car condition
[*] various fixes to ghost selection in menus and leaderboard interaction
[*] fixed a bug where some ghosts show the wrong vehicle (may not apply retroactively to existing ghosts)
[*] retired AI now remains retired even after resuming saved rally
[*] best time in post-finish menu shows correct locally saved best time when offline or when privacy policy is declined
[*] recover car near finish gates no longer triggers multiple time penalties
[*] skidmarks are cleared when entering free roam views and when recovering car
[*] fixed issues with vehicle placement in free roam views
[*] fixed il gorilla e1 wheel texture issues when changing liveries
[*] fixed issues with wheel texture on some ghosts (e.g. le 504, the fujin, little monkey)
[*] camera effects no longer remain active outside photo mode during a replay
[*] controller vibration stops after restarting stage or recovering car
[*] player selected audio settings are reapplied after disconnecting headphones / earbuds
[*] fixed a bug causing screenshot names to use a 12-hour format in rare cases
[*] fixed guardrail collider in farschewiler
[*] fixed reset zone and prop issues in lake nakuru
[*] fixed house texture issues in norway and kenya
[*] reduced water foam under bridges on some stages
[*] fixed rare leaderboard UI issue in post-finish menu
[*] fixed rare terminal damage UI issue in post-finish menu
[*] fixed issues with fonts for Chinese, Japanese and Korean (incl. rendering on Steam Deck)
[*] retired leaderboard entries can no longer be used as custom ghosts
[*] rich presence fixes for Steam and Discord
[*] dynamic resolution option removed for Vulkan, as it’s not supported
[*] vegetation renderer indirect option removed for Vulkan, as it’s not supported
[/list]
If you've enjoyed the game over the years and can spare a moment for a review it's much appreciated!