Sunday Funday Patch

StarDrive 2

StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles.

Folks, I am going to patch again on this day of rest. Current Issues: 1. Fixed an issue where the AI could invade your planet even though they are a few sectors away. This occurs when they are pathing around terrain. 2. Working on lingering issues with the withdraw button 3. Fixed an issue with the Osiran Plate module set having blank text 4. Fixed an issue where friendly beam weapons could harm friendly canopy shields 5. Fixed a hang at the end of the turn that could occur for honestly unknown reasons. All I know is that it's fixed. 6. Fixed an issue where the Star Killer could keep returning to the same system 7. Defeated empires will now have their influence thoroughly nuked from the map in the DLC 8. Defeated empires will have their entries removed from the victory screen 9. Fixed a bug that could occur when loading a saved game 10. Fixed issue where you could build a base station in an unowned star system