1.5h Patch Notes

StarDrive 2

StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles.

Hi folks -- here is a small update with some fun changes. My day job has been pretty busy these past few weeks but I should have some time to bring more updates online in the coming weeks. 1.5h Patch Notes [list] [*] Fixed a tricky bug that would sometimes cause the gross miscalculation of command points for a single turn following combat, plunging empires into immediate bankruptcy. [*] Fixed an issue for existing ship mods that would import the modded ships as “pink” (i.e. the shader was messed up). [*] Fixed an issue with modded ships that could cause game slowdowns if the mesh collider had too many surfaces [*] Fixed an error where point defense weapons would sometimes do no damage to interceptable guided weapons [*] Updated the graphics and characteristics of Anti-Matter torpedoes. They are supposed to be conventional torpedoes with AM warheads and instead they look like quantum torpedoes and move super fast, so I’ve fixed all that. Reduced the HP of the AM torpedoes so they have a shot of being intercepted by flak [*] All torpedo weapons, even energy torpedos are jammable and interceptable. But the energy torpedoes have a lot of hit points and are unlikely to be disrupted with point defense fire. [*] [/list]