Summary of March Version Development

江湖客栈-The Jianghu

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As March approaches its end, this announcement will provide a comprehensive review and summary of the development outlook released in early March. Some of the content has already been implemented on the season server, while the rest are due to considerations of season stability and data upgrade security. We will implement it in the fourth season early test server PTR4, which is expected to recruit testing officers for the Ghost Pioneer Camp as early as April. In the future season, we will also adhere to the principle of not making significant updates in terms of content. In principle, all new content will be focused on the "PTR Season First Test Server" before the start of the new season, and senior players will be invited to conduct early in-depth testing of the "PTR" progress. (PRT=100 times experience, 100 times drop) Reconstruction of the mechanism for levels 1 to 9 in the martial arts world: 【 PTR4 Content 】 The overall rhythm of all chivalrous levels is accelerated, and players no longer need to search for corpses and loot points. Instead, they can directly drop to the ground. At the same time, in single player mode, it has also been preliminarily implemented to flash across maps instead of the current F case across maps. In PTR4, various dungeons and secret realms from the Black Moon Age, Blood Calamity Age, and Last Law Age will also replace the current Chivalry 1-9. At that time, there will be a brand new integration interface that orderly unfolds secrets from deeper parts of the Ghost Domain for all players. Blood Calamity and Black Moon Production Changes: This forward-looking content has been implemented in the current version of the third season in March. 【 Ultimate Six Optimization 】: This forward-looking content has been implemented in the current version of the third season in March. [PVE] New gameplay: [Implementation of Inn Backyard System], [Tower of Heaven - Implementation], [Dongtian Yaochi - Activity Copy Implementation]: The backyard fishing system has been preliminarily completed and has been installed and tested in single player mode. Considering the stability of the current season and the security of version data. The subsequent manual fishing gameplay and new fishing scenes, such as Dongtian Yaochi and Tongtian Tower, will be first implemented and tested in PTR4 and Single Player Mode. PVP optimization plan: 1. All domineering map bot monsters have weakened strength, reduced HP and damage by 30%; This forward-looking content has been implemented in the current version of the third season in March. 2. All domineering bosses will be added to the points mechanism, and killing them will earn different degrees of points; 3. Being domineering and joining the points leaderboard, the top few on the leaderboard will receive a considerable "Asura Seal" as a reward every week. The above two contents are preliminarily completed and will be tested and implemented in [PTR4] first. In PTR4, the domineering map will continue to advance towards the design direction of equal confrontation and limited time activities. Role and Sect Innovation Plan: 1. Add all props that inherit character experience and skill experience. Players can use corresponding props to extract the character's experience or martial arts skill experience, and feed it to other characters. Preliminary completion is expected, and practical testing will be conducted in both PTR4 and single player mode. 2. Add all character sect translation props [Judgement Order]. Heroes using this prop can fully retain all their attributes, characteristics, skill levels, and character levels, and directly choose their desired sect and skill level. (Using a judge's order will reset the number of character transactions to zero.) This forward-looking content has been implemented in the current version of the third season in March. 3. Refactoring the game positioning of some sects, starting from March, we will thoroughly adjust the skills of some sewer professions one by one. The ultimate goal is to adjust most sewer professions to sects with unique gameplay. (Unique gameplay examples: Summoning, Trapping, Ranged Range, Chain, General Attack Enhancement, Strong Assistance, etc.) All character and sect adjustments will provide deeper content and system services for subsequent PVE, which may continue until the end of the season. In the online version of the third season, we will continue to enhance the buff effects of weekly buffs such as Wudang, Pok é mon, Sword Sect, and Beggar's Sect. In PTR4, we plan to make a series of improvements to all sects, skills, output techniques, forms, etc. These improvement points will be released in PRT4 in advance. Players can build their own guild installations: PRT4 and single player mode will be tested first, and will be installed in the new season once there are no errors. [Other optimizations and additions]: 1. Add a new beginner target system. Starting from the new player entering the game, as the reputation of the inn increases, you can check how you have become stronger at the current stage in the 【 Jianghu Road 】 interface? How to make a deposit? Waiting for a series of "hyperchains" to guide; Unfinished, must wait until the new chivalrous path is completed before starting. Implemented first in PTR4 and single player mode 2. Add a weekly activity calendar, which will include but not limited to NPC acquisition price trend switching, monster reduction in each level, revenue increase, and other corresponding weekly gain activities; Unfinished, must wait until the new chivalrous path is completed before starting. Implemented first in PTR4 and single player mode 3. New equipment entry locking function, when using the "Heaven and Earth Three Talents Hammer" in locked state, it will consume more "Heaven and Earth Three Talents Hammer"; Completed Implemented first in PTR4 and single player mode 4. Add a new character [Easy List], which can change the character nickname; Completed Implemented first in PTR4 and single player mode 5. Add an equipment trading channel (accessed next to the chat channel) where players can freely post their equipment for appreciation by all players on the channel. Completed Implemented first in PTR4 and single player mode 6. The chat system is returning; Completed Implemented first in PTR4 and single player mode 7. Add equipment refining random entries to refresh items; Completed Implemented first in PTR4 and single player mode 8. The equipment refinement random entry will no longer be re randomized during the advancement process, but will be replaced by advancing on the original basis; This forward-looking content has been implemented in the current version of the third season in March. 9. The reputation gained from the Loulan bounty mission has increased again (bounty missions will once again become the fastest way to upgrade the reputation of the inn); This forward-looking content has been implemented in the current version of the third season in March. 10. Integrate all chivalrous levels into the first level interface (inn icon), making it convenient for players to enter PVE levels on demand and quickly. The original domineering entrance is still entered by the Ghost Map; Unfinished, must wait until the new chivalrous path is completed before starting. Implemented first in PTR4 and single player mode 11. Ayipasha's first level favorability has been exchanged for the corresponding refined stone function by adding ordinary non famous craftsman equipment. This forward-looking content has been implemented in the current version of the third season in March.