Streets of Rogue 2 Early Access Launch Date Update; Sign Up for Playtest

Streets of Rogue

Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.

[h1][b]Hi all, Matt here![/b][/h1] [h3][b]I have a couple bits of development news! Here’s the short version:[/b][/h3] [olist] [*] 📅 [i][b]Streets of Rogue 2[/b][/i] is moving from its original release date of August 14th to a new release date of [b]October 22nd[/b]. [*] 🎮 We’ll be conducting an [b]Open Playtest[/b] on Steam in the near future, free for anyone to join! [/olist] But wait, a new release date? What’s going on here? What sort of shenanigans are at play? Well, I assure you the answer is a lot less interesting than that. I, uh… [i]couldn’t program quite fast enough[/i]. :p While [i][b]SoR 2[/b][/i] has had a few more folks working on it than its predecessor, I’m still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace “task” with “entire Early Access-ready game,” and as you can probably imagine, guesstimating correctly gets a tad trickier. I’d been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game [i]that[/i] much better. The new release date will also give me time to conduct [b]a large-scale Pre-Release Playtest[/b]. If [i][b]Streets of Rogue[/b][/i]’s history tells me anything, this should benefit development. Before the original [i][b]SoR[/b][/i] went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam. [b]The ETA for the future Playtest is late August / early September. Stay tuned for more news on that![/b] [h3][b]Go to the game's page and click the "Request Access" button to sign up now:[/b][/h3] [url=https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/][img]{STEAM_CLAN_IMAGE}/43039829/2a597270d160714d0f3f2b29f2edf93dc42c9676.gif[/img][/url] The prospect of releasing a pre-Early Access version of [i][b]SoR 2[/b][/i] has often crossed my mind. But while [i][b]SoR 1[/b][/i]’s simple level-based structure lent itself well to creating nice little vertical slices of gameplay to iterate on, [i][b]SoR 2[/b][/i]’s long-gestating open world and numerous broader-scale systems have taken longer to gel. Even then, there’s still a LOT of malleability in a lot of areas of the game, which is why I’d like to hear your opinions! [b]Thanks for your patience, everyone! Looking forward to getting the game into your hands![/b] [hr][/hr] Join the community: [url=https://discord.gg/streetsofrogue][b]🔗DISCORD[/b][/url] [url=https://www.reddit.com/r/streetsofrogue/][b]🔗REDDIT[/b][/url] Follow [i][b]Streets of Rogue 2[/b][/i] on social media: [url=https://twitter.com/streetsofrogue][b]🔗TWITTER (X)[/b][/url] [url=https://www.tiktok.com/@streetsofrogue][b]🔗TIKTOK[/b][/url]