Hello, everyone!
We’re excited to bring you the latest update for Trade Conquest, packed with improvements, new features, and balances based on your feedback. Here’s a breakdown of what’s included:
[b]Nation Selection Improvements: [/b]Choose Random or Modern Alliances for unique challenges, with added info and confirmation for smoother selection.
[b]Diplomacy Enhancements:[/b] A new “Target” toggle prioritizes sieges against specific nations when waging war on multiple fronts in the "Diplomacy Tab".
[b]Counterfeit Operations:[/b] Maxed out at 50% counterfeit inflation- to increase enemy inflation, with detailed tracking under the “Oval Office”- “Taxes,” and nation info widget (Right click).
[b]New Countermeasures:[/b] Use the added “Counterfeit” bill to combat inflation from counterfeit Lyfe within your nation, which will now update monthly (instead of yearly), impacting performance slightly. Very high inflation also triggers social unrest events.
[b]Destabilization Type: [/b]You will now be able to see what type of “Destabilization” your enemy is trying to carry out and if your “Counter Terrorism” was successful in stopping it. This includes destabilization through increasing unrest, counterfeit Lyfe and market manipulation.
[b]Army Adjustments: [/b]Speed halved, and splitting inherits stance choices.
[b]Resource Updates: [/b]Fish is now exclusive to polar climates and coastal provinces, removed from tropical rainforests and grasslands.
[b]UI and Monitor Fixes: [/b]Optimized for diverse monitor sizes.
[b]More Balances and Bug Fixes:[/b] Ensuring smoother gameplay and better immersion.
This update reflects our commitment to making Trade Conquest a dynamic, engaging experience. Your feedback has been invaluable, and we’re always looking to improve further.
Thank you for your continued support and enthusiasm! We hope you enjoy the new features, challenges and strategies to explore.
Best,
GrandPaw Games