Hello, everyone!
We’ve got another exciting update for Trade Conquest, focusing on province UI improvements, better organization, and expanded build options to make managing your empire more efficient.
What’s New?
[b]Province UI Overhaul:[/b] A cleaner, more accessible layout with separate tabs for Resources and Non-Resources for easier management.
[b]Building Categories:[/b] Non-resource buildings are now grouped into Transportation, Security, Research, and Warehouse, making it easier to find and expand essential infrastructure.
[b]Expanded Construction Options:[/b] Now, you can build per province or apply to all provinces in a nation, streamlining large-scale development.
[b]New Province Info & Controls: [/b] A "Pan to Nation’s Capital" button for easier navigation.
Icons indicating province-specific benefits and unrest factors for quick reference.
Unrest info now includes monthly changes, making it clearer how stability shifts over time.
[b]University Renamed:[/b] Now called Sociology Lab, keeping the same effects while better reflecting its role.
[b]New Static Events:[/b] Fresh in-game events inspired by current global situations to reflect real-world dynamics.
[b]Warehouse Rebalance & Performance Enhancements:[/b] Adjustments to warehouse mechanics and multiple optimizations to improve game performance.
[b]Bug Fixes & Balances:[/b] Squashing bugs and refining mechanics to improve the overall experience.
[b]**This will affect your old Save**[/b]
Your feedback continues to shape Trade Conquest, and we’re excited to hear what you think of these changes! Thanks for your support, and enjoy the update!
Best,
GrandPaw Games