Strategic Command: World War I - v1.05.01 Update

Strategic Command: World War I

Strategic Command: World War I is a new chapter in the Strategic Command Franchise. Relive this momentous conflict from the opening shots of 1914 to the final offensives. Strategic Command: World War I covers all the main aspects and theatres of the war.

A new patch is now available for Strategic Command: World War I. Have a look at the full changelog. [b]GAME ENGINE Changes[/b] - Fixed a display error when navigating through the strategic menu options, e.g. War Map, Purchase Units etc, on displays with < 960 vertical pixels. - Fixed a unit indicator sprite issue that would stometimes stop flashing when performing a brief quick scroll via a mouse move along the edge of the game window (Narisomo). - Fixed a maximum map zoom error when the game is paused during a DECISION event and viewing the map (wobbleguts). - Fixed an Amphibious Transport CTD that occurred when attempting to embark in an enemy Land + Sea hex (Randomluck). - Fixed an MPPs and Strategic Bombing graphs page errors that was not always showing accurate values (LoneRunner). - Fixed a GRAPHS screen error that would erroneously display some graph values < 0 when using the 'Relative Values' display option (Narisomo). - Fixed a swap unit error that would allow you to swap zero action point Artillery units if they had any shells remaining (Narisomo). - Fixed a naval mine laying error that did not reduce strikes to zero once action points had been reduced to zero as well (Narisomo, Taxman66). - Purchase Units screen now has the option to enable/disable the 'Confirm Purchases' popup (MJY, ThunderLizard2). - Removed 'Town' from list of resources via the mouse hover tip in the REPORTS screen as they are not included (Narisomo).