For the first time in the series’ history, Strategic Command will be taking you to the 19th century battlefields of the American Civil War. You will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of innovation and dramatic battles.
Hi everyone,
we have a new build for ACW, please see the changelog here:
GAME ENGINE
- Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl).
- Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet fully mobilized and belligerent (klschult).
- Fixed a rare pathfinding error that led to an in game freeze (Von Hugo).
- Fixed an AI turn sub diving error that did not properly hide player control subs from the AI after a dive (Mithrilotter).
- Pathfinding routine optimized with a 3X improvement for some of the worst long distance A to B pathfinding cases.
- Defender units that are destroyed before they can retreat will now output a 'Shattered' message to better indicate halved losses for the attacker (Taxman66).
- Balloons should now fully move/operate as (non air) land units where previously there was still some outstanding air unit movement considerations in play.
CAMPAIGNS
1846
- Improved US Amphibious AI behaviour
1870
- Adjusted FS value of Settlements to 0 (was 2); Towns to 2 (was 5); Cities to 30 (was 25); Major Fortresses to 30 (was 0); Mines to 0 (was 10) (OldCrowBalthazor)
- Added DE 215, allowing the French player to choose between four Defenses units or two Brigades to deploy at Metz.
1879
- Initial land unit spawns will now arrive by 1879/07/01 at the latest (was 1879/09/01)
1898
- Yellow Fever will now strike every hex in Cuba (Unfortunate Son)
- Fixed an error causing Yellow Fever to be more severe for the US AI
- Spanish ship Carlos V now a Cruiser with 2 experience stars (was a Battleship with 1 experience star)
All Campaigns
- Field Artillery naval attack reduced to 0 (was 1)
OTHER
- Fixed translation errors (HindenburgDesaster, Pavia)
- Updated Strategy Guides