Strategic Command: American Civil War - v.1.07.00

Hi everyone, we have a new build for ACW, please see the changelog here: GAME ENGINE - Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl). - Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet fully mobilized and belligerent (klschult). - Fixed a rare pathfinding error that led to an in game freeze (Von Hugo). - Fixed an AI turn sub diving error that did not properly hide player control subs from the AI after a dive (Mithrilotter). - Pathfinding routine optimized with a 3X improvement for some of the worst long distance A to B pathfinding cases. - Defender units that are destroyed before they can retreat will now output a 'Shattered' message to better indicate halved losses for the attacker (Taxman66). - Balloons should now fully move/operate as (non air) land units where previously there was still some outstanding air unit movement considerations in play. CAMPAIGNS 1846 - Improved US Amphibious AI behaviour 1870 - Adjusted FS value of Settlements to 0 (was 2); Towns to 2 (was 5); Cities to 30 (was 25); Major Fortresses to 30 (was 0); Mines to 0 (was 10) (OldCrowBalthazor) - Added DE 215, allowing the French player to choose between four Defenses units or two Brigades to deploy at Metz. 1879 - Initial land unit spawns will now arrive by 1879/07/01 at the latest (was 1879/09/01) 1898 - Yellow Fever will now strike every hex in Cuba (Unfortunate Son) - Fixed an error causing Yellow Fever to be more severe for the US AI - Spanish ship Carlos V now a Cruiser with 2 experience stars (was a Battleship with 1 experience star) All Campaigns - Field Artillery naval attack reduced to 0 (was 1) OTHER - Fixed translation errors (HindenburgDesaster, Pavia) - Updated Strategy Guides