Strategic Command: American Civil War - v.1.06.00

Hi everyone, today we are releasing the first patch after the launch of Wars in the Americas. https://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/ Here is the [b]changelog[/b]: GAME ENGINE - Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex. - Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units. - Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom). EDITOR - Placing a < symbol at the end of the #MAP_POSITION in STRENGTH scripts will allow for targeted units to be destroyed. CAMPAIGNS 1846 - Set control of eastern Chihuahua and northern Coahuila to Comanche - Added a second port to New Orleans LA - Improved US AI exclsuions (Tanaka) - Improved US AI garrison behaviour - Improved US offensive AI behaviour (Tanaka) - Added the settlement of Anton Lizardo VE 1870 - Added French Major Victory if France controls Coblenz (Xsillione) - French 1st Cavalry Division will now deploy on 1870/08/03 at Nancy (was 1870/08/05 at Strasbourg) (OldCrowBalthazor) - Chasseurs des Vosges Franc-Tireurs will now spawn in St Die if a German unit is within 7 hexes of St Die, or the date is 1870/08/28 - Added additional Franc-Tireurs locations (OldCrowBalthazor) - Improved German AI garrison behaviour 1898 - Extended map south by 4 hexes (Edprem) - Added a port and Spanish fort unit at Manzanillo CB - DE 501 will now correctly appear at the end of the first US turn - Forts now begin the campaign fully entrenched OTHER - Updated Strategy Guides