Stirring Abyss is an indie tactical squad-based game with strong RPG elements in which you uncover the ancient mysteries of the depths depicted in the classic vein of Lovecraftian horror.
This patch includes several fixes and adds a "save" button to the pause menu. Check out the detailed changelog.
[b]General:[/b]
-Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes.
[b]Balance:[/b]
-Fathomseers should no longer target Seals with Shared Fate
[b]Bugfixes:[/b]
-The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now
-Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn
-Fixed a bug that could cause a crash while loading back to the sub if your away team died
-Fixed a bug that could result in an unloadable autosave if your away team died
-Fixed a bug where Symbionts might not properly Decay after being loaded from a save
-Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances
-Fixed a bug that could change which units were affected by Shared Fate upon loading a save
-Fixed a visual bug with boss health bars on easier difficulties
-Fixed a potential stability issue on the final boss of Story mode
-Fixed some texts in non-English languages displaying in English