Stirring Abyss - v1.02

This patch includes several fixes and adds a "save" button to the pause menu. Check out the detailed changelog. [b]General:[/b] -Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes. [b]Balance:[/b] -Fathomseers should no longer target Seals with Shared Fate [b]Bugfixes:[/b] -The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now -Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn -Fixed a bug that could cause a crash while loading back to the sub if your away team died -Fixed a bug that could result in an unloadable autosave if your away team died -Fixed a bug where Symbionts might not properly Decay after being loaded from a save -Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances -Fixed a bug that could change which units were affected by Shared Fate upon loading a save -Fixed a visual bug with boss health bars on easier difficulties -Fixed a potential stability issue on the final boss of Story mode -Fixed some texts in non-English languages displaying in English