Stirring Abyss - v1.01.00

We've released the first patch for Stirring Abyss. [b]General changes[/b] • Added an option in the graphics settings to disable the water screen effects • Increased the scroll sensitivity of the settings menu ingame • Increased the size of USS Salems inventory [b]Balance[/b] • Reunions mission (third level): - Slightly reduced the amount of enemies • The Hand That Guides (fourth level): - Conduits have 2 less armor - Slightly reduced the amount of enemies - Made the ending event slightly easier on all difficulties • Decreased Sanity loss from Corruption Level increasing when its already full • Decreased maximum Sanity penalty after insanity episodes and resurrection (-1 on all difficulties) • Significantly decreased Sanity cost of Dark Bargain to bring it more in line with other upgrades (from 12 to 4) • Friendly fire between Divers can no longer be a critical hit [b]Bugfixes[/b] • Fixed a bug that made it impossible to complete some missions after loading the mission from a save • Fixed a bug that could result in regenerated Power being lost when loading specific auto saves • Fixed a bug that caused Esc/Back button to not work on the submarine screen in certain conditions • Fixed an issue in the mission "Dissension" that could cause divers to become stuck walking in place • Fixed a stability issue related to spawning random Soviet logs into missions • Fixed a bug with the Chainshot speargun that could cause it to accidentally hit secondary targets more often than intended • Fixed a visual bug that caused the pause menu difficulty indicator to temporarily display the wrong value if you loaded the game from the menu onto the submarine • Fixed a visual bug that caused saves created on the Salem to always show up as Normal difficulty in the Load menu • Fixed a visual bug with the version number display ingame • Fixed a visual bug where level map close button would get left behind another image in the late game • Fixed an issue with Weapons Specialist that could create a phantom Weapons Specialist projectile in the scene • Fixed an issue with loading save information when the system Time Zone is not properly set. • Fixed an issue where the names of rescued Divers were missing from story event text. • Fixed some issues with translated texts • Macabre Gluttony can now be targeted on a corpse youre standing on • Fixed a few other minor bugs