Stirring Abyss - v1.01.00

Stirring Abyss

Stirring Abyss is an indie tactical squad-based game with strong RPG elements in which you uncover the ancient mysteries of the depths depicted in the classic vein of Lovecraftian horror.

We've released the first patch for Stirring Abyss. [b]General changes[/b] • Added an option in the graphics settings to disable the water screen effects • Increased the scroll sensitivity of the settings menu ingame • Increased the size of USS Salems inventory [b]Balance[/b] • Reunions mission (third level): - Slightly reduced the amount of enemies • The Hand That Guides (fourth level): - Conduits have 2 less armor - Slightly reduced the amount of enemies - Made the ending event slightly easier on all difficulties • Decreased Sanity loss from Corruption Level increasing when its already full • Decreased maximum Sanity penalty after insanity episodes and resurrection (-1 on all difficulties) • Significantly decreased Sanity cost of Dark Bargain to bring it more in line with other upgrades (from 12 to 4) • Friendly fire between Divers can no longer be a critical hit [b]Bugfixes[/b] • Fixed a bug that made it impossible to complete some missions after loading the mission from a save • Fixed a bug that could result in regenerated Power being lost when loading specific auto saves • Fixed a bug that caused Esc/Back button to not work on the submarine screen in certain conditions • Fixed an issue in the mission "Dissension" that could cause divers to become stuck walking in place • Fixed a stability issue related to spawning random Soviet logs into missions • Fixed a bug with the Chainshot speargun that could cause it to accidentally hit secondary targets more often than intended • Fixed a visual bug that caused the pause menu difficulty indicator to temporarily display the wrong value if you loaded the game from the menu onto the submarine • Fixed a visual bug that caused saves created on the Salem to always show up as Normal difficulty in the Load menu • Fixed a visual bug with the version number display ingame • Fixed a visual bug where level map close button would get left behind another image in the late game • Fixed an issue with Weapons Specialist that could create a phantom Weapons Specialist projectile in the scene • Fixed an issue with loading save information when the system Time Zone is not properly set. • Fixed an issue where the names of rescued Divers were missing from story event text. • Fixed some issues with translated texts • Macabre Gluttony can now be targeted on a corpse youre standing on • Fixed a few other minor bugs