Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.
Hello, Voyagers!
We're thrilled to share a special update straight from the heart of Sword of Convallaria's development. [b]Demo Release on Feb 5th @Steam Next Fest![/b] In just a few weeks, our Steam community will dive into the thrilling TRPG gameplay of Sword of Convallaria on PC.
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Your unwavering support and feedback across YouTube, Discord, Twitter, and Reddit have been a guiding force. Today, we're elated to share the latest developments in our Dev Diary video.
Watch the Dev Diary Here:
https://youtu.be/ikQ5_jtSF08
Now, let's delve into the key highlights:
[b][h3]More details of the Demo[/h3][/b]
Sword of Convallaria will be showcased at Steam Next Fest on February 5, featuring an exclusive gameplay demo! This demo offers up to 10 hours of single-player story content, giving you an early taste of Convallaria's world before its full debut.
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[b][h3]Sword of Convallaria's Philosophy[/h3][/b]
Sword of Convallaria embraces a free-to-play model on all platforms.
As fans of iconic Tactics RPGs from generations past, we've developed two distinct modes within Sword of Convallaria:
“Elysium”, is our dynamic online mode, featuring a more modern game design approach
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"Spiral of Destinies", is a standalone single-player Tactics RPG journey, offering an immersive saga with multiple endings and roguelike elements—completely separate from any monetization.
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The design philosophy pays tribute to the traditional storytelling and game design of TRPG while embracing the benefits of modern live-ops development. Revenue from optional purchases within the online mode will fuel continuous content development for the single-player mode.
It's like receiving continual DLC updates or even fully-fledged new titles for an expanding game saga.
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[b][h3]Single-Player Adventure[/h3][/b]
These past months, we have completed the development of additional endings for our "Spiral of Destinies" single-player mode. As well as a brand-new campaign featuring Trade mechanics. At launch, you can expect over 60 hours of content to devour in this mode alone.
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For more information about our release timeline, console news, and more details of our game development, make sure to check out the full video!
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Thank you for being part of this incredible journey. Share your thoughts, and remember to add Sword of Convallaria to your wishlist, join us on [url=https://steamcommunity.com/linkfilter/?url=https://twitter.com/SwordofConva]Twitter[/url] and [url=https://discord.gg/swordofconvallaria]Discord[/url] to stay updated. stay tuned for the official launch date! We'll be back with more soon.
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