Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.
Greetings, Voyagers!
Today, we’re excited to delve into the intricacies of the stage and gameplay design of Sword of Convallaria. Our game is rooted in the rich history of TRPGs, drawing inspiration from beloved classics while introducing modern twists. Here’s a closer look at what our devs think about creating a unique TRPG gameplay experience.
[b][h3]A Tribute to Classic TRPGs[/h3][/b]
The TRPG genre boasts a legacy of enduring series like Fire Emblem, Super Robot Wars, and Ogre Battle. Despite the rapid evolution of gaming technology and shifting genre trends, TRPGs maintain a dedicated fanbase that cherishes the genre's timeless appeal. This support not only keeps the classics alive but also paves the way for new generations of TRPGs to shine.
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[b][h3]Innovations and Gameplay[/h3][/b]
While the TRPG genre has seen some stagnation, we believe there’s ample room for innovation:
[b]3D Terrain and Environmental Interaction:[/b] We've incorporated elements like knockback and height differences throughout the game. Intuitive tactical feedback means you can see the direct impact of your actions, such as pushing an enemy off a cliff.
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Interactive Objects: From explosive barrels to banners and dust bags, our interactive objects add new strategic layers. These objects can influence the battlefield in various ways, providing dynamic and engaging gameplay.
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[b][h3]Simplified Yet Deep Mechanics[/h3][/b]
To make "Sword of Convallaria" accessible to new players, we simplified the traditional ATB system. Speed now determines action order, and each character can act once per turn by default. This structure allows for clearer strategic planning and easier predictions, making the game more approachable without sacrificing depth.
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For All Players
Our goal is to create a high-level strategic experience that appeals to both dedicated TRPG veterans and newcomers. With a mix of story, puzzle stages, daily events, and challenge stages, there's always something new to explore.
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If you'd like to learn more about the secrets behind the stage & gameplay design of Sword of Convallaria, feel free to watch the full development chronicle video [url=https://youtu.be/hRTZd99bMoM?si=hJouio11uUTvqMa0]here[/url].
https://youtu.be/hRTZd99bMoM?si=hJouio11uUTvqMa0
Remember to add Sword of Convallaria to your wishlist to stay updated with our future developments. Join the excitement on [url=https://twitter.com/SwordofConva]Twitter[/url] and [url=https://discord.gg/swordofconvallaria]Discord[/url] to stay in the loop with the latest buzz!
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[b][h3]Special Notice[/h3][/b]
The demo on our store page will no longer be available when the official release version is live on July 31 PDT.