Steam Workshop Support Added!

A Dance of Fire and Ice

A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.

[img]{STEAM_CLAN_IMAGE}/34150082/bbf0cdb55d205835b41d71b11e8425334a1c1c3b.png[/img] [h1]Version 1.11.0 release notes[/h1] Steam Workshop support is here! Visit our [url=https://steamcommunity.com/app/977950/workshop/]Workshop[/url] to easily browse custom levels made by the community. Download a level you’d like to play by clicking the green “Subscribe” button, then the level will appear in the Custom Level Select section of the game’s main menu. If you’re looking for some great levels to start with, try the levels that rank high in the “Most Subscribed” tab or levels tagged with the “Easy” or “Medium” difficulty. Another great place to start is to download the levels from the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2130405281]RDL Constellations[/url] collection, which is a set of levels recommended by the moderator staff on our Discord Server. A new Xtra level, ‘[b]Rose Garden[/b]’, has been added! The song is by [url=https://soundcloud.com/youtube-rody-code]RoDy.cOde[/url], and the level is created by hotduck, LUMI, and NumbEr07. Test your skills with sharp triangle turns in an elegant floating garden. New difficult levels have been added in a new location, Crown Island, with: ‘[b]One Forgotten Night[/b]’, with music by [url=https://soundcloud.com/quree2357]Quree[/url] and level design by Star4th. ‘[b]Options[/b]’, with music by [url=https://soundcloud.com/frums]Frums[/url]. This level was inspired by a level created by PowerFactory. [b]New features:[/b] [list] [*][b]Steam Workshop + Custom Level Select[/b]: Access the Custom Level Select in the main menu to play custom levels. You can browse through all of the levels you have subscribed to on our Steam Workshop page. [*][b]Adjustments of default timing strictness for levels faster than 310 bpm. [/b] In ADOFAI, timing strictness is determined by the angles the planets make to the tiles, so the game becomes stricter as the planets move faster. This used to happen up to a cap of 500 bpm. After the cap, the timing doesn’t get more strict. From this version onwards, the cap is now 310 bpm in ‘Normal mode’, and 500 bpm in ‘Strict mode’. [*][b]Timing strictness option for fast levels:[/b] You can now change the timing strictness upon starting the level, if the level is above 310 bpm. ‘Normal’ strictness will make any speeds above 310bpm have the same timing strictness as what it is at 310 bpm. ‘Strict’ timing strictness raises that cap to 500 bpm. This change doesn’t affect the difficulty of any past official levels, since all official levels in the game so far have been below 310 bpm. This change was done to enable more players to be able to experience faster custom levels. Experienced players can still use Strict mode to use the old timing strictness. Strictness is indicated in the bottom right of the screen. (The ‘Red Otto’ symbol seen in the bottom-right corner of the screen in the previous versions of the game is the equivalent of Strict mode in the new version.) [*][b]New Shortcuts:[/b] From the Level Select screen, press Ctrl+Shift+E (Command+Shift+E on Mac) to open the Level Editor and Ctrl+Shift+C (Command+Shift+C on Mac) to open the Custom Level Select screen. [*][b]Crown Island:[/b] If you’re looking for an even harder challenge, a new post-game set of levels will be unlocked for those who complete the bonus level B-X. [*]The planets now have a sound effect when they explode. More sound effects coming soon, from our new sound designer s9menine! If you'd like to disable it, press Ctrl-Shift-D during a level or in the level select. [*][b]Multiple hits:[/b] multiple keypresses in a single frame are now properly detected as multiple inputs, rather than the extra keypresses being dropped, so you no longer have to stagger your inputs when there are hits very close to each other. These are only allowed for singular double-hits, not on long consecutive hits, so that you still can’t cheese them by playing them at half-speed with two keys per hit, e.g. 123412341234 being played as [12][34][12][34]. [/list] [b]New editor features:[/b] [list] [*]Editor Position Offset indicator lines now have an animated dotted line that indicates the direction of the connection [*]Editor Floor Number markings (Ctrl+F on Windows, Command+F on Mac) and Position Offset line indicators now respawn on exiting the editor playback mode [*]Color Picker: You can now set the color properties in the Editor by using a Color Picker to set the color. No more Hex Codes needed! [*]Planet Decorations: Set decorations to be anchored to the movement of the planets themselves, so that the decorations will travel with them. [/list] We are excited to see and play the worlds you come up with and add to our Workshop community! If you’re interested in publishing your level to the Steam Workshop, please read this guide to make sure your song has verified permission and that there are no issues with the level: [url=https://www.notion.so/7BG-Guidelines-278aa02ea60c41549641e75c0b69ba34]https://www.notion.so/7BG-Guidelines-278aa02ea60c41549641e75c0b69ba34[/url] Thanks for playing! Our fans run a Discord server where you can talk about our games and the level editor: [url=discord.gg/rhythmdr]discord.gg/rhythmdr[/url] Twitter: [url=https://twitter.com/adofai]https://twitter.com/adofai[/url] Website: [url=https://www.7thbe.at]https://www.7thbe.at[/url]