ADOFAI New Beta Version 1.12.0 (r71)

A Dance of Fire and Ice

A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.

Today we brushed the dust off the ADOFAI code, and we found a bunch of stuff we have been working on since our last release in... Halloween!! Whoa! Well, here's some long awaited fixes and features in version 1.12.0: Custom Level Select: - Search by song/artist name - Added sorting options - Newly downloaded levels have a "New!" indicator - You can now skip tutorials on already played levels - Fixed gems/chains appearing when there are no levels added New Editor features: - New "Add Text" event, which adds a block of text that can be moved like a decoration - New "Set Text" event, which allows you to change text decorations by tag - New "Scroll Screen" level event - Backgrounds: Added option to toggle whether or not the tutorial BG shows if no image is present - General: Added ctrl + shift + C / X commands, which allow you copy/cut only the event you currently have selected, rather than all the events on the currently-selected floor - Added color property to decoration events - Added confirmation window for unsaved changes when closing the level editor or changing the edited level - Added level category tabs + favorites tab (right click in other categories to set a favorite event, right click in the favorites category to remove a favorite event) - Added "Tunnel" filter - Added "volume" Track Color type - Screen Tile: Reduced minimum value to 0.1 Editor Bug Fixes: - Camera speed now scales with speed trial speed - Fixed undo-ing into a state with no floor selected (used to make the floor buttons get stuck) - Selections no longer cause "unsaved changes" - Fixed tile copy flash - Floor highlight now vanishes properly when deselecting floors - Fixed color picker saturation knob not moving to the right position Game: - Added mute indicator on top right of screen if game volume is 0 - Graphic tweaks on 4-X - Size and RAM optimizations - Tweaks on some levels for ultra widescreen support - Lots of small tweaks