Sigilfarer is a roguelite adventure where every decision rests on the roll of your dice. Master a dice-building system while navigating a sprawling, procedurally generated world. Strategize your route, manage resources and push your luck to the limit!
[h2]Changelog 06.02.2024:[/h2]
[b]Added:[/b]
[list]
[*] Story chapters
[*] "Finished" status for tasks
[*] "Feedback" button in the main menu, pause menu, and outro
[*] Alternative wanderers poses
[*] Transition sounds for accessing the journal, inventory, tasks, and entering/exiting the map
[*] New day and night start sounds
[*] Option to exit the camp without resource loss.
[*] Sound of wanderer's death while traveling across the map
[*] Ability to resurrect wanderer at the camp
[*] Possibility to change the character formation
[/list]
[b]Improved:
[/b][list]
[*] Database optimisations
[*] Main menu buttons color change
[*] Health loss when out of Sigil notification indicator changed to "HP loss"
[*] Troll attack now has a single sound
[*] Delayed animation for day and night transitions
[*] Changes to the prep screen
[*] Arrangement of items in the inventory
[*] Camera behavior when transitioning to POIs
[*] Frames in the loot window
[*] Default SFX volume level
[*] Animation of a healing spell
[*] Prepare action poses
[*] Music volumes
[/list]
[b]Fixed:
[/b][list]
[*] Inventory does not respond to double-clicks
[*] Wrong hex assignment for tasks
[*] Problem with task completion and disappearing markers in tasks
[*] Wrong health display after re-entering camp for the second time after resurrection
[*] Fixed a bug that caused music to stop playing when returning to the map
[*] Other minor fixes and tweaks
[/list]
[h2]Changelog 05.02.2024:
[/h2][b]Added:
[/b][list]
[*] New compass
[*] New sound effect when a character is selected in the inventory and on the preparation screen
[*] New outro sequence after defeating the last boss
[*] New character selection screen
[*] Drag and drop item sounds in the inventory
[/list]
[b]Improved:
[/b][list]
[*] Compass functionality in the game
[*] Altered “close” button placements in the main menus (journal ect.)
[*] Duration of day and night animation cycles
[*] Fight levels
[/list]
[b]Fixed:
[/b][list]
[*] Element flicker after test
[*] Other minor fixes and tweaks
[/list]
[h2]Changelog 02.02.2024:
[/h2]
[b]Added:
[/b][list]
[*] DLSS 3.5 support
[*] New main menu scene
[*] New tutorial sections
[*] New map variations for battles
[*] Camera rotation feature
[*] Option to detach the camera from the caravan
[*] Background visuals in the quest log
[*] Separate sliders for adjusting in-game volume levels
[*] "Wishlist" button to the main menu
[*] “Discord” button to the main menu
[*] Removed:
[*] Eliminated the wrong cost related to the camp preparation
[/list]
[b]Improved:
[/b][list]
[*] Enhanced DX11 functionality
[*] Ambient light for dices and tokens
[*] Optimized caravan route visibility during the night
[*] Adjusted the size of the caravan
[*] Updated the game icon
[/list]
[b]Fixed:
[/b][list]
[*] Missing lock buttons in fight after camp preparation
[*] Crashfix for camp preparation with dead party members
[*] Other minor fixes and tweaks
[/list]