Steam Next Fest Demo updates

Sigilfarer

Sigilfarer is a roguelite adventure where every decision rests on the roll of your dice. Master a dice-building system while navigating a sprawling, procedurally generated world. Strategize your route, manage resources and push your luck to the limit!

[h2]Changelog 06.02.2024:[/h2] [b]Added:[/b] [list] [*] Story chapters [*] "Finished" status for tasks [*] "Feedback" button in the main menu, pause menu, and outro [*] Alternative wanderers poses [*] Transition sounds for accessing the journal, inventory, tasks, and entering/exiting the map [*] New day and night start sounds [*] Option to exit the camp without resource loss. [*] Sound of wanderer's death while traveling across the map [*] Ability to resurrect wanderer at the camp [*] Possibility to change the character formation [/list] [b]Improved: [/b][list] [*] Database optimisations [*] Main menu buttons color change [*] Health loss when out of Sigil notification indicator changed to "HP loss" [*] Troll attack now has a single sound [*] Delayed animation for day and night transitions [*] Changes to the prep screen [*] Arrangement of items in the inventory [*] Camera behavior when transitioning to POIs [*] Frames in the loot window [*] Default SFX volume level [*] Animation of a healing spell [*] Prepare action poses [*] Music volumes [/list] [b]Fixed: [/b][list] [*] Inventory does not respond to double-clicks [*] Wrong hex assignment for tasks [*] Problem with task completion and disappearing markers in tasks [*] Wrong health display after re-entering camp for the second time after resurrection [*] Fixed a bug that caused music to stop playing when returning to the map [*] Other minor fixes and tweaks [/list] [h2]Changelog 05.02.2024: [/h2][b]Added: [/b][list] [*] New compass [*] New sound effect when a character is selected in the inventory and on the preparation screen [*] New outro sequence after defeating the last boss [*] New character selection screen [*] Drag and drop item sounds in the inventory [/list] [b]Improved: [/b][list] [*] Compass functionality in the game [*] Altered “close” button placements in the main menus (journal ect.) [*] Duration of day and night animation cycles [*] Fight levels [/list] [b]Fixed: [/b][list] [*] Element flicker after test [*] Other minor fixes and tweaks [/list] [h2]Changelog 02.02.2024: [/h2] [b]Added: [/b][list] [*] DLSS 3.5 support [*] New main menu scene [*] New tutorial sections [*] New map variations for battles [*] Camera rotation feature [*] Option to detach the camera from the caravan [*] Background visuals in the quest log [*] Separate sliders for adjusting in-game volume levels [*] "Wishlist" button to the main menu [*] “Discord” button to the main menu [*] Removed: [*] Eliminated the wrong cost related to the camp preparation [/list] [b]Improved: [/b][list] [*] Enhanced DX11 functionality [*] Ambient light for dices and tokens [*] Optimized caravan route visibility during the night [*] Adjusted the size of the caravan [*] Updated the game icon [/list] [b]Fixed: [/b][list] [*] Missing lock buttons in fight after camp preparation [*] Crashfix for camp preparation with dead party members [*] Other minor fixes and tweaks [/list]