Steam Deck Verified - 122r1

Kingdoms and Castles

Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.

Hi Everyone, Quick update for you today - we're excited to announce we're now [b]Steam Deck Verified![/b] The game should now run great, look great, and control great on the Steam Deck. While we've been focusing on the console ports for Kingdoms and Castles and on our new game Nova Roma, we've still been monitoring your feedback and bug reports and have implemented a bunch of much requested improvements and fixes. [h3]Improvements[/h3][list] [*] Allow carts and ships to deposit resources at stockpiles and docks even if those buildings have their desired amounts set to zero. [*] Allow carts to pick up and drop off from swineherds and fishing huts [*] Reduced cost of the Well [*] Reduced cost of Transport Ship [*] Increased radius of the Large Fountain [*] In gamepad controls, disallow selecting empty tile when units are selected. [*] Optimize catapult target finding [*] Increase camera zoom range during map select [*] Increase favor gained when you humor the AI during the joke conversation[/list] [h3]Fixes[/h3][list] [*] Fixed issue in gamepad controls where building selection did not clear unit selection [*] Fixed input issue on Steam Deck when using Steam Dock and starting the game with a keyboard and mouse where the game would get stuck in gamepad control mode. [*] Fixed issue where fires could start too soon if playing with AIs [*] Fixed person UI and transport ship/cart UI being too small on Steam Deck [*] Fixed rare bug where AI units could get stuck unloading and loading their troops [*] Fixed bug where damage calculations for archer units with only the general still alive were wrong [*] Fixed bug where 'Clear Map' on the map edit mode wouldn't clear fish [*] Fixed performance issue with UI when looking at an AI owned island [*] Fixed issue where catapults would stop auto targeting [*] Other small fixes[/list] Also, while we're on the topic of gamepads, we're excited to announce [b][url=https://www.xbox.com/en-us/games/store/kingdoms-and-castles/9p15b79hj6gv]Kingdoms and Castles will be coming to Xbox Series S/X/One ... today![/url][/b] If you've got friends with Xboxes who wanted to try the game, this would be for them! We'll have more news on other platforms in the future. Thanks for being fans! And thanks for all your feedback and bug reports! Until next time, -Pete, Michael, & Sam