Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
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[*] Fixed issue where catapults wouldn't auto target gates
[*] Fixed issue where catapults in water couldn't be damaged by melee units
[*] Fixed issue where catapults could persist from an old save into a new world
[*] Fixed drag selecting picking up enemy/neutral units as well
[*] Fixed rare issue where AI could block their river with a bridge
[*] Fixed issue where AI wouldn't build piers very often
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