Steam Achievements Re-design

Glory of Rome

Expand the Empire in the name of Rome. Build, manage and grow settlements in this resource driven city builder. You'll create resource, trade goods and cater to the needs of your citizens. The Senate calls administrator, don't keep them waiting.

Hey everyone As part of the transition to a full release I've been looking into the achievements system and how I'm going to handle it going forward. Because of the 100 achievement limit on Steam I've had to change the way some of these were implemented. Some achievements will be removed, while others will be slightly changed and range of new ones introduced. [b]I know how annoying it is to have achievements updated or reset but I need to structure these correctly so going forward once the game is released there will be minimal changes. [/b] Here's a summary of the changes [list] [*] Achievements that tracked a specific resource (e.g amount of bread created) will be removed and replaced with achievements that represent a category e.g Collect 500 raw agricultural resources (wheat, millet, barley etc) [*] The achievements for specific scenarios will be addressed. Currently they refer to the number of the scenario e.g [b]Beat the 1st Roman Scenario.[/b] I'm going to be changing the wording on these as i'll be adding new scenarios in-between other scenarios so having them numbered is problematic [*] Update achievements to put more focus on Gaul and African industries and goods [*] Create achievements for upcoming game modes (ensuring there's free space for new ones going forward) [/list] While I'm doing all of this I'll be removing some of the debugging settings I've left in the game such as the [b]ability to lock and unlock scenarios at will[/b]. Now that all of the scenarios are released and balanced you should no issue progressing through them. I'll be [b]resetting all the scenarios back to their locked state and then checking your achievements to determine which scenarios should be unlocked[/b]. This change is required to fix an underlying issues with the scenarios that's prevented me from adding in new scenarios in an existing campaign. Once all of these charges have been rolled out things will be in their final state. Thanks for the patience