Steam Achievements Come To The Classic Collection

Swords and Sandals Classic Collection

"Gladiator, gladiator, gladiator, Swords and Sandals, Gladiatorrrrr!"You grew up playing the legendary Swords and Sandals turn based combat game series. These games have been played over half a billion times. Swords and Sandals is nostalgia, Swords and Sandals is life.

Gladiators, it's time to return to the world of Tavern Quests! One of the most requested features I've been asked over the years is for the ability to save all four human players in S&S IV. This was a major challenge to add into the game, but I've finally wrangled it together! Check out Tavern Quests, play a game with up to 4 human players and at the end of the game, all human players will be able to visit the shops, and if you have enough XP, level up also - as well as all their progress will finally be tracked. You can now properly compete against family, friends and foes to see who the greatest Tavern Quests player of all is. In addition, I've added a ton of Steam Achievements to the games ! Lots to unpack - most of the patchwork was for S&S IV but here are the full patch notes: [b]Global:[/b] [list] [*] Sped up Whiskeybarrel and eGames logo screen animations [*] Removed universal quit button as it sometimes blocks the screen when not playing windowed mode. Each game now has it's own individual quit button, either found on the title screen or in the game's options panel [/list] [b]Swords and Sandals IV:[/b] [list] [*] Added Steam achievements [*] [b]MUCH REQUESTED FEATURE:[/b] The save game system has been completely reworked. You can now save the progress of every human player in the game. Please note this new system may not be able to find old gladiators, **meaning there is a small chance previously saved gladiators may be lost**. [*] All human players can now visit the shop and upgrade stuff at the end of each play session - also note that only characters who have the 'Save Char' tick at the start of play will be able to visit the shop and level up ( because otherwise they are disposable characters) [*] Fixed a bug where gladiators that were edited in the Adventure room were being reset to a random gladiator [*] Since human players can be saved now, players get XP based on where they finish instead of auto-levelling up each level. [*] Reduced bonus gold earned for finishing each map [*] Fixed a bug where landing on a 'Fake Sandal' tile would still grant the player a Golden Sandal [/list] [b]Swords and Sandals I:[/b] [list] [*] Added Steam achievements [/list] Swords and Sandals II: [list] [*] Added Steam achievements [*] Fixed bug where enemy gladiators only used swords at higher levels [*] Fixed bug where trivia shown in tournaments was of the Arena Champion, not regular gladiators [/list] Swords and Sandals III: [list] [*] Added Steam achievements [*] Fixed a bug where gladiators could slip after the 'spare/kill' panel appeared and cause fights to glitch [/list] Swords and Sandals Crusader: [list] [*] Added Steam achievements [/list] Gross Out: [list] [*] Fixed a bug where you could not fight Big Jim Longhorn at the end of Chapter 7 [/list] Cheers, Oliver Joyce Whiskeybarrel Studios