Stats Menu, Coins, Cloud Saves, and More!

Changes: -All stats and coin info is saved to the cloud, as well as most settings. -Added hit markers for using drumsticks as weapons. -Added colorized hit markers based on body hit, head shot, heal, and kill. -Increased the size of the healing staff hit box from 0.7 to 1.0 to make it easier to heal players that are moving. -Added a kill counter. -Added a stats menu for tracking gameplay statistics. -Added more information for the Resolution setting in the Options menu so it now shows the refresh rate of each option. -Made the settings persist better between scenes and closing/restarting the game. -Added a few new achievements based on the new stats. -Added seagulls to the beach and ocean area. -Added bird sounds. -Killing goblins now has a chance to drop bones, drumsticks, and coins. -Fixed enemy bots not dropping bones when killed by a bow or spell. -Fixed enemy bots dropping too many bones when killed by poison knives. -Fixed a problem where the downed meter would get paused if they player opened their escape menu. Introducing Coins: -Coins are given for winning or losing a match, found around the map as random items, dropped by goblins when killed, and dropped when destroying objects. -Coins will be used to purchase skins and perks in upcoming updates. -Coins will automatically be picked up when the player gets close enough to them. -Coins are found separately for each player, so no need to fight over them. Introducing the Store (Coming Soon!): -When a player starts the game for the first time, they will only have a few player skins unlocked. -New skins will be unlocked in the Store after achieving certain stat requirements. -New skins can be purchased by spending coins at the Store. Introducing Perks (Coming Soon!): -Perks will buff players when playing Defense Mode games. -Perks will unlock after achieving certain stat requirements. -Perks and upgrades can be purchased after they are unlock inside the Store. Known Issues: -There is a connection issue that happens when players switch who is hosting and who is the client. I am working on it, but for now you have to restart your game when switching host and client. -If a host makes a team before the clients spawn in, the clients will not see the team that the host made. -Poison knives sometimes stick to players when they throw them. They do not cause damage though. It is only a visual issue. -Enemy AI is buggy. I plan to improve it after I finish the store and perks system, so please be patient. -I get the occasional report of UI items not being displayed correctly while in 4K resolution. If you are finding issues, please contact me in the Steam Discussions page so I can fix the issues. -I am also working on the auto crossbow. It does not shoot exactly straight right now. This is because I am changing it so it has aim down sights. Sorry for the slightly off aiming in the mean time. -Also, some of the spell sounds are too loud. I will be balancing their volume.