Big Overhaul and Added Features

-Total overhaul of the minimap and navigation. -Added the compass at the top of the screen. -Added new downed, dying, and revive animations. -Added different male and female character sounds. (They may still be updated to better sounds or balanced for volume.) -Added a few new perks, including new 5th tier perks that give incredible bonuses! -Added 2 new spell books, Summon Swords and Healing Aura. -Added new legendary weapons. -Added a mini-game on the ships while you wait for the game to start. Hunt down the lost golden key and open the treasure chest! -Added 3 types of grenades. -Added a sub menu to the Stats page that shows your current or most recent game stats. -Added a pop-up info panel to the Win/Lose screen at the end of a game to show your stats from that game. -Added a chance to get a "special wave", which will spawn only 1 type of enemy for that wave. -Added a meter to the Quick Heal. -Added Prestige levels which unlock after 100 Wins and allow you to select addition active perks. -You can now heal yourself with the Healing Staff by blocking. -You now get coins at the end of each wave, resulting in more coins if you play longer games. -The amount of coins earned per wave or for completing a game now scales with the Enemy Difficulty setting. -Fixed a few bugs in the Inventory system. -Fixed a bug where the red hitmarker would stay on screen when killing and enemy using a bow or crossbow. -Fixed a bug where your revive prompt would get stuck on your screen. -Changed the way that cooldown was done for spellbooks, so you can no longer spam them by switching books. -Changed the enemy bot spawning to spawn two enemies per second instead of spawning everyone at once. This is to reduce the lag spike at the beginning of a wave. Added a cap so only 75 enemies can be on the map at once. Excess will spawn as current enemies are killed. -Changed the calculations for how many enemies there are per wave to increase the scaling. It is now roughly this: Enemies Per Wave + (Round Number * Wave Number * Enemy Difficulty * Living Players) -Jumping off the ships before the game has started will now always teleport you to the other ship. There are still some known bugs that I am working on, as well as new features that I am adding. If you have any questions or recommendations, please let me know in the Discussions page. Thanks for playing!