State of progress for part 2

[img]{STEAM_CLAN_IMAGE}/37742201/3649d81a71e344fbc200c09e272ab969781bf769.png[/img] Hi all, Sorry for the long time without updates but things are getting slower than I wished for them to be. This is mostly caused by my lack of modeling skills that I am still developing. The new room has a lot more "complex" objects and I tend to make them more detailed than maybe necessary. But I think this is good for my personal development so I will stick with it for now. [img]{STEAM_CLAN_IMAGE}/37742201/223d768bce39ed31ab270d27a322b47b7f13a623.png[/img] Also, in my enthusiasm for modeling, I injured my arm and wasn't able to do anything for the whole month. :( At least I can say that a part of the room is almost finished so I am thinking about putting it on a beta branch so some of you may test it out and look for bad puzzle design. In other news, I got in contact with the great devs from Pine Studio. They are also developing an escape room game and we had a few good chats about the problems we are facing. Definitely feels good being able to cooperate with someone. They were kind enough to send me their game to check it out and I have to say it is looking really great. It has some similar features as The Sick Colleague like being able to move and throw (and break!) most objects in the room. You can play it in co-op as well and the biggest feature for me is a level editor where you can create your own rooms and share them in the Steam workshop! Since some of you asked me about that for my game, which right now I am not able to do because I still have to learn how to do that, I think this might be interesting for you. They have a demo version so please hop over to their page and check it out and put it on your wishlist if you like it. That would help them a lot! :) https://store.steampowered.com/app/1435790?utm_source=1301720_steam That's it for now, thank you for staying patient, I am hoping to be back with more news soon!