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Hi all,
Today I am not writing about some bug fix or improvement on the game but about the progress on the second part of the game since many of you said they would play it rather sooner than later :)
We are on the same page here, I would like to finish it as soon as possible while making sure the quality is the best I can do. The whole process takes longer as you might expect because like I already told on the Discord I have a day job to pay the bills and to keep the game free for everyone. That means programming more or less 8h and after that working on the game. Sadly this is not possible every day because often the job takes most of my brain energy away. So thinking about some clever puzzles was taking sooo long in the last weeks. I am planning to reduce my working hours from 40 to 30 per week to be able to focus a bit more on the game. I hope you are able to stay patient and understand the situation ;)
Now to the information: part two is planned to be included in this game so you can choose which part you want to play and no other download in Steam will be needed. It will continue the story of part one and the concept with all puzzles and flow of the game are finished right now. At the moment I am making some placeholder objects in Blender to build the room as a crude prototype so I can walk around in the room and see if everything checks out and if the puzzles make sense. So I might go back and change a few things until it feels right.
After that, I will start modeling the objects in a detailed way and build one section after the other. Hopefully, this will go faster because it takes a different "energy" from me and I even find it relaxing. Some programming will be needed to make new types of puzzles possible but much of the code from part one can be reused. I am thinking about making some beta versions available once a section is finished to get some feedback from some players because part one had a few issues that were unclear. If you work too long on one thing you can't see those issues for yourself. Let's see, I will give updates about that on the Discord and here as well.
In other news: I contacted Steam about the game having limited profile features (e.g. achievements not showing in your profile etc.) and they had a look and decided to remove that limitation. Thanks to Alden Kroll from Steam for that!
Some improvements for the game are also planned when I find the time. For example, I'd like to add Steam cloud saves and name tags on the players in multiplayer so you can easily call out the right friend for making shenanigans :D
That's it for today, have a nice weekend, I hope to have new updates soon. Let me know if you are interested in that kind of update from our journey to part two!