State of Dev September 2024

Watch Out For Goblins!

Run and jump a ragdoll goblin through a hilarious physics sandbox! Explore and collect Power Cogs alone- or with a friend in split screen! Repair Gobland and become Goblin Royalty! There's no saying what might happen, and no stopping the BIG GOBLIN ENERGY!

Happy September Goblin Gang! NextFest looms, and we’ve been hard at work preparing the WOFG! demo. In fact, our demo build is now in our open playtest. If you want to help us polish it up by trying it out and giving us your honest feedback it would be greatly appreciated. You can sign up for the open playtest on the store page. If you’d rather wait until it’s out, you won’t have to wait long. We are planning to release the demo in early October. If you’d like to know what we’ve been working on for the past month and a bit, read on for this month’s State of Dev report: [h2]Milestones Reached in the Last Month[/h2] [list] [*] [b]Level Design - [/b]The WOFG! demo will be set on the Skrimble Iles. We’ve been shaping the level to try to find a balance between guided progression and open exploration. We think we’ve managed that. [*] [b]Goblin NPCs -[/b] We’ve created a “quest line” system for our NPC goblins that lets them change behaviors/dialogue based on things the players do on the map. We feel it gives the goblins a lot more personality and we are excited to expand on this system in the future. [*] [b]Mechanisms! -[/b] We have a lot of things to collect, but we had nothing to spend them on. Mechanisms are our solution. Now you can place a Power Cog into an Energy Widget, which will activate any attached mechanisms. Some mechanisms (like the vending machines) are activated by spending your hard earned mud and bolts. We like the idea of slowly bringing life to Gobland as you explore and are happy with how the mechanisms system supports this. [/list] [h2]Dev Goals for September[/h2] [list] [*] [b]Get Ready for Next Fest - [/b]The WOFG! demo is going to be in Steam’s October NextFest! The goal now is to focus all our effort on making the demo as polished and ready as it possibly can be. As I said above: we are currently running an open playtest of the demo content through Steam. We will be running this palytest until the end of September. Any feedback helps us learn what is working and what isn’t. Playtesting is what makes games good. [/list] That’s all for now. I’d better get back to it. Exciting times. Thanks for reading all the way to the end, you always impress me when you do. We will see you in the playtest if you want to help (you can find it on our store page). Otherwise, we hope you are excited to play the WOFG! Demo during NextFest next month. As always, until next time, remember - Watch Out for Goblins!