Hey Maze Runners!
First of all, I really tried breaking things and fixing the disconnecting issue by adding a reconnect setup, however Photon(the network system I use) is so bad that is deletes a bunch of things when a player reconnects, and for me to fix that I would have to really break many other core components, so the game will continue having disconnecting issues unfortunately =/ [i][b](I will never use Photon again)[/b][/i]
And I released an update that will give a better continuation to the runs, meaning that if a player is in the Ruins area per example, the exit will match the Ruins, instead of having a random tiny 80s Vintage Cafe room in the middle of the Ruins, now it will have a tiny Ruins room instead, and the starting room on the next part of the run will also start in a Ruin area, such as the examples below:
[img]{STEAM_CLAN_IMAGE}/39095045/fd518de619529fe8485f6b3615c97da0d7f8d59b.png[/img]
[img]{STEAM_CLAN_IMAGE}/39095045/6453c6c070b5353b425448c932392bf480c106ca.png[/img]
[img]{STEAM_CLAN_IMAGE}/39095045/2cf179f714ea1940fd191efff9ef47c644484584.png[/img]
In other news, I will start developing Act 2!
[b]Other updates[/b]
[list]
[*] Added Reset Options, so you can repurchase other upgrades, there is a slight cost for that however.
[*] Fixed holding both triggers disconnects from room.
[*] Fixed naginata not appearing in the merchant shop.
[*] Fixed a few guns not instantiating ammo, it seems some still do not instantiate.
[*] Tutorial wall collider was in a wrong position.
[/list]