Star Survivor is a space-themed survival game that blends intense deckbuilding strategy. Pilot humanity's last spaceship through the vast galaxy, Unlock powerful weapon combos, collect card modules, and craft unique builds. As the enemy swarms grow denser, will you be the last one standing?
🛠️Commander's attention, please! I'm happy to bring you the official content update!
[img]{STEAM_CLAN_IMAGE}/42597184/503a6668494a0b96e360e512668f6a21cf4f95f0.jpg[/img]
[h3]New Features[/h3]
Added 2 new ships: RX91 and PMT34, featuring active skills that can be used by accumulating energy.
Added 4 new basic weapon cards and 2 new weapon combo cards.
Added ship skins: Christmas skin from the mobile version (although it's three months early, Merry Christmas!).
Added complete German localization.
[h3]Other Notable Changes[/h3]
[Asteroids] In Campaign mode, if there are Asteroids-related tasks, the refresh rate of Asteroids will increase, and the first appearance time of meteor showers is modified to 3 minutes, followed by every 3 minutes.
[Controller] Fixed the lag issue with controller operations and added a number of features originally missing from controllers (selection, switching, inability to exit, etc.).
[Localization] Fixed various language text display abnormalities (such as text exceeding the frame).
[h3]Bug Fixes[/h3]
[list]
[Monster] Fixed an issue where the boss would not attack in some situations.
[Monster] Fixed an issue where the Hatchery Queen and Void Worm had 0 health in Challenge mode.
[Monster] Fixed an issue with the abnormal display of the Gas Overlord model.
[Achievements] Fixed an issue where the achievement timer was halved after selecting Quick mode.
[Ship] Fixed an issue with the skill timer of RX91&PMT34.
[Ship] Fixed an issue where RX91&PMT34 didn't have initial equipment.
[Ship] Fixed an issue where the RX91 skill couldn't damage the hatcheries.
[Ship] Fixed an issue with the RX91 damage calculation being abnormal.
[Ship] Fixed an issue where RX91 could constantly accumulate energy by hitting an asteroid once.
[Ship] Fixed an issue with PMT34's active skill not dealing damage.
[Card] Fixed an issue with some descriptions of the funnel_missile being incorrect.
[Card] Fixed an issue where funnel_missile_adv could not receive bonuses from drone cards.
[Card] Fixed an issue with the range of funnel_hole's attraction.
[Card] Fixed an issue where clicking the D key while renaming a deck would remove cards.
[/list]
[h3]What's next?[/h3]
We are still working hard to resolve existing bugs, such as beam weapon drop, abnormal health display, and so on. We will also consider optimizing the game's operation and rhythm, such as the UI of the card selection interface, or changes similar to the Asteroids refresh rate mentioned earlier.
New content is also under consideration, but it won't arrive soon. We are conceptualizing a new mode to integrate card building and ship gameplay more closely.
[h3]Join Discord and give me feedback[/h3]
Join [url=https://discord.gg/gCdTj6JeAT]Discord[/url] to give us feedback, and you'll be able to exchange gameplay tips with players worldwide. Of course, you can also give your comments and suggestions in the [url=https://steamcommunity.com/app/2060750/discussions/0/4516633084198836435/]Latest Feedback Post[/url] in the steam community.
Finally, once again, thank you to everyone who is still playing the game, for your love and patience