Progress: what is done and what is being developed #5

[h1]Possible memory leak found 🥳[/h1] QA found a few possible reasons that could affect performance and will dive into fixing them soon. Not to speak the TOTAL tech jibberish: [list] [*] Damage numbers are popping up too much. [*] Too many physical bodies that could be substituted by 2D for the collision. [*] Game constantly recording and reporting data. [*] Enemy model processed separately and not in batches. [*] Background stars were way too detailed. [strike]Yes, there are stars you could not even see[/strike] [*] Background asteroids were actually ... 3D models.[/list] Another funny finding was that Chinese players could not input any text in the game 😰 Because the possible options were not shown 💀 And that the game was triggering China's biggest antivirus as a "network threat". [img]{STEAM_CLAN_IMAGE}/42597184/489bc2bb8c71f1a92c46c5e4d5dcbe31f3dc803f.png[/img] [h1]DevReview Patch Notes[/h1] [h3]New Features:[/h3] [list][*] 🆕 [b]pickup[/b]: [b]Damage buff[/b] (orange orb)[/list]Doubles all weapon damage for 10 seconds increased with general upgrade) [h3]QoL improvements:[/h3] [list][*] [b]Dynamic asteroid drops[/b][/list]Item drop depends on the game's state. Drop rate is still at 4%, but the Chickens will drop more often if health is low, green orbs will drop if there are many uncollected exp gems. [list][*] [b]Green orb collects EXP from the entire map[/b] [*] [b]Elites now drop only blue or orange orbs[/b] [*] [b]More exp drop from higher tier enemies[/b] [*] [b]Turrets of the same type will no longer target the same enemy[/b] if possible[/list] [h3]Weapons Rebalance:[/h3] [list][*] [b]Reroll cost[/b] 🔽at start: 5 to 3 [*] [b]Shotgun[/b] 🔺starting firepoint: 4 to 5 [*] [b]Tesla coil[/b] 🔽cooldown: 2 to 1.5 sec [*] [b]Ion trident[/b] 🔽firing arc: 30° to 15°; 🔺base damage: 10 to 15 [*] [b]Railgun [/b] 🔺base damage: 20 to 40; 🔽cooldown: 5 to 3 sec [*] [b]Flak turret[/b] 🔺base damage: 7 to 10; 🔺base radius: 1 to 2; 🔺+25% base burn chance [*] [b]Flak cannon[/b] 🔺base damage: 15 to 20; 🔺base radius: 2 to 3, 🔽fire range: 30° to 20° [*] [b]Auto turret[/b] ❌starting burn chance: removed [*] [b]Particle collider[/b] 🔺base pierce: 100%; ❌pierce upgrade card removed [*] [b]Black hole generator[/b] 🔺base pierce: 100%; 🔺+damages enemies at the center [*] [b]Spiral ion disk[/b] 🔺base damage: 5 [*] [b]Cruise missile[/b] 🔺damage radius: 1 to 2 [*] [b]Rocket barrage[/b] ❌ground fire chance: removed; cooldown: 🔽4 to 1.5 [*] [b]Fighters[/b] 🔺base speed: 3 to 4 [*] [b]Tesla orb[/b] 🔺base damage: 10 to 15 [*] [b]Ion fence[/b] spawn range: 5m away - quadrant direction [*] [b]Proxy mine[/b] 🔺starting duration: 5 to 7 sec, 🔺damage radius: 2 to 3 [*] [b]Orbital mines[/b] 🔺starting max limit: 8; 🔽deploy speed: 4 to 3 sec [*] [b]God beam[/b] ❌starting burn chance: removed; 🔺cooldown 5 to 6 [*] [b]God strike[/b] 🔺damage: 10 to 20, 🔽cooldown: 3 to 2[/list] [h3]Bugfix:[/h3] Fixed Tesla attack speed not applying to Tesla orb As always: 🎮[url=https://store.steampowered.com/app/2060750/Star_Survivor/]Wishlist & Follow on Steam[/url] 👾[url=https://discord.com/invite/955GeRV9Xg]Join Discord to talk with dev[/url]