Squad Hotfix 6.0.1 Release Notes

Squad

Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.

Squad v6.0.1 hotfix is deploying tomorrow, here is the list of the fixes addressed in the update: [h2]System & Gameplay Updates[/h2] [list] [*] Decreased lateral sway by 10% for all rifles, DMRs, snipers, and AT launchers. [*] Increased rifle ADS speed by 10% when using ironsights and 5% when using reflex sights. [*] Greatly reduced minimum sway for all shoulder-fired anti-tank weapons when fully stabilized and aiming down sights. [*] Reduced arming distance of all handheld anti-tank weapons to 10 meters, with the exception of the NLAW, which is now set to 20 meters. [*] Adjusted weapon inertia on DMRs and sniper rifles to make them more consistent with other rifles and much easier to aim when point shooting. [*] Reduced global LMG and MG bipod sway transition time by 33%, allowing bipodded weapons to stabilize faster. [*] Adjusted damage falloff for the G3 and FAL to allow for a one-hit kill to the torso, upper legs, and upper arms within 20 meters. [*] Increased auto-lowering timer of rifles, ARs, SMGs, DMRs, and Sniper Rifles to 50 seconds for easier room clearing and point shooting. [*] Adjusted the camera perspective shift on AK74 and RPK74 series weapons with iron sights when sway is high. These ironsights should now feel better to use. [*] Reduced sway offset for AK74 series rifles with 1P63 reflex sight by 50% to prevent the reticle from going out of bounds while moving in ADS at maximum stamina and stability. [*] Reduced PLA's YMA600 scope shadow sensitivity. [*] Made the reticle of the VDV SV-98 thicker to make it easier to read at all magnification levels [*] Added ranging to all BAF weapons equipped with the SUSAT optic. [/list][h2]General Bug Fixes[/h2] [list] [*] Fixed a bug that caused bipods to not reduce weapon sway at all if the player deployed the bipod while crouched or prone. [*] Fixed a bug that could cause "Host Closed Connection" errors in v6.0. Due to a build issue, the wrong iteration of this fix was included in v6.0; this is now resolved in v6.0.1. [*] The suppression visual effects are now correctly applied to soldiers in all vehicle seats. [*] The PF98 rocket launcher scope sight zeroing is no longer offset at 300m and above. [*] Fixed a bug that caused distracting black triangles to appear on the scope when using the BAF SUSAT optic. [*] In the Settings menu, AA options are now grayed out when FSR2 is enabled, as intended - FSR2 requires AA to be turned on to function. The game also now enforces AA values properly, depending on your [b]“SCOPE IMAGE CLARITY”[/b] setting. [/list][h2]Map Updates & Bug Fixes[/h2] [h3][i][b]General[/b][/i][/h3] [list][*] Standardized starting tickets for a number of map layers. Most layers on larger maps start with 300 tickets, while most layers on smaller maps start with 250 tickets. [/list][h3][i][b]Manicouagan[/b][/i][/h3] [list][*] Invasion v1, v5, v8, v9 - Fixed a bug that could cause certain boats (e.g., the USMC RHIBs) to float or spawn too far away from the dock for players to reach them. [/list][b][h2]Offworld Out[/h2][/b]