Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
Happy holidays!
The Yuletide patch is here, featuring full controller support and a Yuletide quest from... the Horned One. So eat, drink, be merry, and civilize Sproggiwood!
[h1]1.1 Update[/h1]
[list]
[*][b]New feature[/b]: Sproggiwood now has full controller support!
[*][b]New feature[/b]: Key and button bindings are fully remappable. Additionally, bindings appear in the UI based on your mapping and whether you're using a controller or keyboard and mouse.
[*][b]New feature[/b]: It's Yuletide in Sproggiwood! A new villager has arrived with a limited-time quest from the Horned One.
[*][b]New feature[/b]: The decorating UI has been greatly improved.
[*][b]Fix[/b]: Monsters damaging each other doesn't disqualify you from earning the "Quasi-Pacifist" achievement.
[*][b]Fix[/b]: The "Et Tu, Cloghead?" achievement now triggers properly.
[*][b]Fix[/b]: Village monsters no longer roam into the river.
[*][b]Fix[/b]: The vampire powers [i]Feeeeeeed![/i] and [i]Drain Life[/i] proc weapon effects properly.
[*][b]Fix[/b]: The minimap now updates when you're hasted.
[*][b]Fix[/b]: Frostball no longer causes issues.
[*][b]Fix[/b]: Sapius no longer occasionally gives too much stamina.
[*][b]Fix[/b]: Player animations no longer play behind other animations.
[*][b]Fix[/b]: Goatfolk under your control now charge enemies.
[*][b]Fix[/b]: Consumables display correctly in storage.
[*][b]Fix[/b]: The UI no longer occasionally disappears while you're decorating.
[*][b]Fix[/b]: Decorations now appear exactly where you place them.
[*][b]Fix[/b]: Building upgrade and downgrade options only appear when you can actually upgrade or downgrade a building.
[*][b]Fix[/b]: Wizard hats fit better.
[/list]