Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
Rejoice! Rejoice!
The Savage Patch (1.2) is here, featuring Savage Mode, a brutal new difficulty level with all new monster behavior. Also included: 10 new achievements and 12 new class-specific items. Aaannnddd... the Sproggiwood Original Soundtrack is now available!
[h1]1.2 Update[/h1]
[list]
[*][b]New feature[/b]: Savage Mode, a brutal difficulty level featuring new monster behavior for all the monsters!
[*][b]New feature[/b]: 10 new achievements!
[*][b]New feature[/b]: 12 class-specific items!
[*][b]New feature[/b]: The Sproggiwood Original Soundtrack is now available. A new edition, Sproggiwood Enlightened Edition, includes both the game and the soundtrack.
[*][b]New feature[/b]: A "Phone" layout option for small screens is now available.
[*][b]Fix[/b]: Surma is tougher on all difficulty levels.
[*][b]Fix[/b]: The Merchant Quarter civic boost discount was reduced from 15% to 10% per level.
[*][b]Fix[/b]: Rumakko's Urn now works as intended.
[*][b]Fix[/b]: Performance and memory usage are better.
[*][b]Fix[/b]: All target pickers now respect remapped key bindings.
[*][b]Fix[/b]: The Dungeon Defeat and Death screens now respect remapped key bindings.
[*][b]Fix[/b]: The compass no longer detaches from the UI.
[*][b]Fix[/b]: Graphic artifacts no longer appear while resizing the screen.
[*][b]Fix[/b]: The UI no longer occasionally corrupts while buying civic boosts.
[*][b]Fix[/b]: Consumables display correctly in storage.
[*][b]Fix[/b]: The text spacing on gold rewards is now correct.
[*][b]Fix[/b]: Wizard hats fit even better.
[/list]