Spicy Demo Update!

Odinfall

Ragnarok was just the beginning… of the end! Odinfall is a Viking-themed, rogue-lite, twin-stick shooter. Blast your way through procedurally generated levels, upgrade your character, modify your weapons and take down robotic Norse gods to earn your freedom!

Over [b]3000[/b] of you have played the new demo! Thank you to everyone who has played! We hope you love it! But… If you haven't played yet… Go do that right now?! Especially now we have some [b]experimental[/b] updates below! [b]Variety is the spice of death![/b] To add a little variety, the second level of every node is now smaller and has fewer enemies than the first and third areas. [b]Loot boxes (not really!)[/b] The second area of every node now has a 1 in 12 chance of being a Secret Cache! These areas have no enemies and 4 times the chests. [b]We killed the kill Screen[/b] Killing the final boss now no longer crashes the game… Loki made that happen the first time. [b]As well as these other fixes, improvements and balance changes[/b][list][*] Crash fixes [*] Certain quest triggers fixed [*] Sewers slightly brighter [*] Lowered the number of enemy spawns in several Nodes [*] Extra enemy spawns in Nodes inside the Motherstorm reduced from 8 to [*] Supply stash nodes' danger rating increased from 0 to 1 (since they can contain mimics) [b][*] Node: Old Battlefield [/b][*] Enemies roughly doubled (this area had an accidentally low enemy count) [b][*] Node: Stockholm North [/b][*] Added Ghouls to the spawn pool, which makes the area easier [*] Reduced enemy spawns on the third area (boss area) to 1 [b][*] Runemark Reward [/b][*] No longer creates explosions before giving you a relic of Ragnarok [*] Gives the reward faster [b][*] Warhead: [/b][*] Charge detection distance reduced from 15.5 block radius to 14 block radius [*] Normal: Charging speed reduced from 8 to 7 [*] Normal: HP reduced from 20 to 16 [*] Elite: HP reduced from 260 to 220 [*] Legendary: HP reduced from 400 to 350 [b][*] Einherjar [/b][*] Normal: HP reduced from 60 to 50 [*] Elite: HP reduced from 130 to 110 [*] Legendary: HP reduced from 300 to 240 [b][*] Techno Viking [/b][*] Normal HP reduced from 100 to 90 [*] Roly Poly [*] Normal: HP increased from 7 to 10 [*] Elite: HP increased from 27 to 30 [*] Legendary: HP reduced from 200 to 180 [b][*] Desert Bandit [/b][*] Firing detection radius reduced from 16 block radius to 14 block radius [b][*] Bluetooth Bandit [/b][*] Firing detection radius reduced from 17 block radius to 15 block radius [*] Normal: HP increased from 8 to 12 [*] Elite: HP increased from 40 to 45 [*] Legendary: HP reduced from 200 to 180 [/list]