Spice Road - Patch 1.015 Released

Spice Road

Strategy, trade and empire building on the old Silk Road. Spice Road is a town building, social and economic simulation game full of original challenges.

Spice Road development continues with the new 1.015 Patch, adding a new feature to Sandbox play and fixing a couple of bugs that hampered building really huge cities. Here is a summary of all the updates so far: CHANGELIST v1.015 Fixed type in mission 12 Fixed Auto-Build for large buildings Added Resource Hints to Sandbox CHANGELIST v1.014 Fix caravan camel numbers when using shortcut keys to cycle buildings. Keep Upgrade Town UI open when switching towns. CHANGELIST v1.013 Fixed missing cursor in fullscreen, there is now an option to use a hardware cursor on the settings page. CHANGELIST v1.011 Swap WASD with Arrow keys to scroll - There is an option at the bottom the of Options screen. Added an option to reverse the effect of the Mousewheel zoom - some people find it more natural to zoom in by scrolling up. CHANGELIST v1.010 New upgrade UI available on Town screen for quick upgrading of whole town, or individual buildings. Apartments fixed to show they require a Town to build. Fixed tax objective not triggering in Mission 6. Added "Cheat Code" to play with all buildings unlocked in Sandbox. CHANGELIST v1.009 Fixed Palace/Slavequarters/Scouthuts upgrade path to stop wasting upgrade points. CHANGELIST v1.008 Fix DirectX warning on quit. CHANGELIST v1.007 Fixed Mission 4 objectives status Added more Bandits to Mission 4 CHANGELIST v1.006 Keep building selection and Zoom level when cycling buildings. CHANGELIST v1.005 Fixed objective text. CHANGELIST v1.004 Fixed City Cycling shortcut key CHANGELIST v1.002 Fixed extra objective "Defeat all Factions" - Was not being marked complete when it should have been. CHANGELIST v1.001 Building Categories show full info for both paired building types. Building category Hotkeys 1,2,3,4,5 Z,X cycle through your towns. C,V cycles through buildings of different types F,G cycles through buildings of the same type Press T for Townhall status page press Y for Warehouse status page Main map has sidebar with caravan list. Caravans filled to capacity are marked, and you can add camels directly using the side bar, or open up a context menu to go to the Tradepost or set a new route. Caravan routes are now in bold when selected. There is a "Destroy $###" button at the top of the building panels. Partially used resources appear as 1/2 filled. Press R to rotate a building before placing. Hint at end of mission if there are hidden -???- objectives Fixed "Furs Bug"