Spice Road - New Modding Tools

Spice Road

Strategy, trade and empire building on the old Silk Road. Spice Road is a town building, social and economic simulation game full of original challenges.

Spice Road is now open to graphics mods. You can change any of the models or textures in the game - and even access some of the gameplay data files. Build 1.101 has tools to unpack the game's assets, and allows overrides of any assets you put in the mods folder. Hope you have fun with it! USAGE: If you explore to your game folder in Steam eg: C:\Program Files (x86)\Steam\SteamApps\common\Spice Road\mods\ There is a README there with instructions, see below [code] README - Mods Go Here.txt Place mods in this folder, using the same folder structure as the unpacked data. * Making Mods: Unpack data with "SpiceRoad.exe -U". Then copy the files you want to change into this folder using the same folder structure. * File Formats BMP and PNG files have various image formats. Where possible use older formats with less extra data. In particular use 24bit BMP instead of the larger 32bit format. Don't save "colour space information". The game is designed to take square, power of 2 textures eg: 128x128, 256x256 and so on. * No warranty It is quite possible to break the game with Mods that are too big or incorrectly formatted - so use at your own risk! You can always remove files from the mods folder till it works again. Enjoy :) [/code]